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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
How Many Workers to Ask? Adaptive Exploration for Collect...
Ittai Abraham, Omar Alonso, Vasilis Kandylas, Rajesh Patel, Stev · 2014-11-02 · via cs.DS updates on arXiv.org

Crowdsourcing has been part of the IR toolbox as a cheap and fast mechanism to obtain labels for system development and evaluation. Successful deployment of crowdsourcing at scale involves adjusting many variables, a very important one being the number of workers needed per human intelligence task (HIT). We consider the crowdsourcing task of learning the answer to simple multiple-choice HITs, which are representative of many relevance experiments. In order to provide statistically significant results, one often needs to ask multiple workers to answer the same HIT. A stopping rule is an algorithm that, given a HIT, decides for any given set of worker answers if the system should stop and output an answer or iterate and ask one more worker. Knowing the historic performance of a worker in the form of a quality score can be beneficial in such a scenario. In this paper we investigate how to devise better stopping rules given such quality scores. We also suggest adaptive exploration as a promising approach for scalable and automatic creation of ground truth. We conduct a data analysis on an industrial crowdsourcing platform, and use the observations from this analysis to design new stopping rules that use the workers' quality scores in a non-trivial manner. We then perform a simulation based on a real-world workload, showing that our algorithm performs better than the more naive approaches.