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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Microscopic Structure of Random 3-SAT: A Discrete Geometr...
Yongjian Zhan · 2026-02-27 · via cs.DS updates on arXiv.org

The structural phase transitions and computational complexity of random 3-SAT instances are traditionally described using thermodynamic analogies from statistical physics, such as Replica Symmetry Breaking and energy landscapes. While providing profound macroscopic insights, these theories lack a discrete microscopic structure. In this paper, we propose a complementary, strictly discrete geometric model that maps these phenomena directly to the combinatorial topology of an $N$-dimensional Boolean hypercube. By defining the problem space purely through valid solutions rather than abstract energy states, we establish deterministic mechanics for clustering and freezing, driven by the progressive elimination of vertices and Hamming distance bridges. Furthermore, we derive absolute structural boundaries for 3-SAT, identifying a minimal unsatisfiability limit at constraint density $α= \frac{8}{N}$ populated by at least $\frac{N(N-1)(N-2)}{6}$ distinct unsatisfiable cores, and a maximal satisfiability limit at $α= \frac{7}{6}(N-1)(N-2)$ populated by $2^N$ maximal satisfiable instances. These combinatorial extremes mathematically elucidate why the average-case Satisfiability Threshold Conjecture holds only ``almost surely.'' Finally, we apply this topological framework to explain the ``easy-hard-easy'' algorithmic complexity curve. We demonstrate that the efficiency of Depth-First Search is governed by the geometric transition from an abundance of valid search paths (the under-constrained easy phase) to a high density of structurally ``removed variables'' that force immediate contradictions (the over-constrained easy phase). This microscopic perspective bridges theoretical phase transitions with the concrete mechanics of complete search algorithms.