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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Shaving Logs via Large Sieve Inequality: Faster Algorithm...
Ce Jin, Yinzhan Xu · 2024-03-30 · via cs.DS updates on arXiv.org

In sparse convolution-type problems, a common technique is to hash the input integers modulo a random prime $p\in [Q/2,Q]$ for some parameter $Q$, which reduces the range of the input integers while preserving their additive structure. However, this hash family suffers from two drawbacks, which led to bottlenecks in many state-of-the-art algorithms: (1) The collision probability of two elements from $[N]$ is $O(\frac{\log N}{Q})$ rather than $O(\frac{1}{Q})$; (2) It is difficult to derandomize the choice of $p$; known derandomization techniques lead to super-logarithmic overhead [Chan, Lewenstein STOC'15]. In this paper, we partially overcome these drawbacks in certain scenarios, via novel applications of the large sieve inequality from analytic number theory. Consequently, we obtain the following improved algorithms for various problems (in the standard word RAM model): Sparse Nonnegative Convolution: We obtain an $O(t\log t)$-time Las Vegas algorithm that computes the convolution $A\star B$ of two nonnegative integer vectors $A,B$, where $t$ is the output sparsity $\|A\star B\|_0$. Moreover, our algorithm terminates in $O(t\log t)$ time with $1-1/\mathrm{poly}(t)$ probability. Text-to-Pattern Hamming Distances: Given a length-$m$ pattern $P$ and a length-$n$ text $T$, we obtain a deterministic $O(n\sqrt{m\log \log m})$-time algorithm that exactly computes the Hamming distance between $P$ and every length-$m$ substring of $T$. Sparse General Convolution: We also give a Monte Carlo $O(t\log t)$ time algorithm for sparse convolution with possibly negative input in the restricted case where the length $N$ of the input vectors satisfies $N\le t^{1.99}$.