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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Low-Memory Algorithms for Online and W-Streaming Edge Col...
Prantar Ghosh, Manuel Stoeckl · 2023-04-25 · via cs.DS updates on arXiv.org

For edge coloring, the online and the W-streaming models seem somewhat orthogonal: the former needs edges to be assigned colors immediately after insertion, typically without any space restrictions, while the latter limits memory to sublinear in the input size but allows an edge's color to be announced any time after its insertion. We aim for the best of both worlds by designing small-space online algorithms for edge coloring. We study the problem under both (adversarial) edge arrivals and vertex arrivals. Our results significantly improve upon the memory used by prior online algorithms while achieving an $O(1)$-competitive ratio. In particular, for $n$-node graphs with maximum vertex-degree $Δ$ under edge arrivals, we obtain an online $O(Δ)$-coloring in $\tilde{O}(n\sqrtΔ)$ space. This is also the first W-streaming edge-coloring algorithm using $O(Δ)$ colors (in sublinear memory). All prior works either used linear memory or $ω(Δ)$ colors. We also achieve a smooth color-space tradeoff: for any $t=O(Δ)$, we get an $O(Δt (\log^2 Δ))$-coloring in $\tilde{O}(n\sqrt{Δ/t})$ space, improving upon the state of the art that used $\tilde{O}(nΔ/t)$ space for the same number of colors (the $\tilde{O}(.)$ notation hides polylog$(n)$ factors). The improvements stem from extensive use of random permutations that enable us to avoid previously used colors. Most of our algorithms can be derandomized and extended to multigraphs, where edge coloring is known to be considerably harder than for simple graphs.