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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
A New k-Shortest Path Search Approach based on Graph Redu...
Yasuo Yamane, Hironobu Kitajima · 2019-08-18 · via cs.DS updates on arXiv.org

We present a new approach called GR (Graph Reduction) algorithm for searching loop-less k-shortest paths (1st to k-th shortest paths) in a graph based on graph reduction. Let a source vertex and a target vertex of k-shortest paths be v_s and v_t respectively. First our approach computes shortest paths to every vertex from v_s and v_t respectively, and reduce a graph to a subgraph that contains all vertices and edges of loop-less k-shortest paths using the already computed shortest paths, and apply an existing k-shortest path search algorithm to the reduced graph. A graph can be reduced quickly after computing the shortest paths using them, therefore a very efficient search can be achieved. In an experiment using a hypercube graph which has 16384 vertices where k=128, the number of vertices is reduced to about 1/22, and a variant of Dijkstra algorithm for k-shortest path search were speeded up by about 365 times. We implemented a fast k-shortest path variant of bidirectional Dijkstra algorithm (k-biDij) which is the state-of-the-art algorithm and the fastest as long as we know, GR outperforms k-biDij in dense scale-free graphs. However, k-biDij outperforms GR in hypercube-shaped and sparse scale-free graphs, but even then GR can also speed up it by 12.3 and 2.0 times respectively by precomputing all-pairs shortest paths. We also show the graph reduction can be done in time complexity O(m + n log n). We also introduce our improvements to k-biDij simply.