惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

V
Visual Studio Blog
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
博客园 - 聂微东
博客园 - 【当耐特】
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
C
Check Point Blog
H
Hackread – Cybersecurity News, Data Breaches, AI and More
美团技术团队
WordPress大学
WordPress大学
Last Week in AI
Last Week in AI
Y
Y Combinator Blog
IT之家
IT之家
T
Tailwind CSS Blog
月光博客
月光博客
Vercel News
Vercel News
V
V2EX
Engineering at Meta
Engineering at Meta
B
Blog
Stack Overflow Blog
Stack Overflow Blog
A
About on SuperTechFans
Hugging Face - Blog
Hugging Face - Blog
人人都是产品经理
人人都是产品经理
腾讯CDC
I
InfoQ

cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications Approximation algorithms for the prize-collecting rural postman problem A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm
The tractability landscape of diffusion alignment: regula...
Ankur Moitra, Andrej Risteski, Dhruv Rohatgi · 2026-05-12 · via cs.DS updates on arXiv.org

Inference-time reward alignment asks how to turn a pre-trained diffusion model with base law $p$ into a sampler that favors a reward $r$ while remaining close to $p$. Since there is no canonical distributional distance for this closeness constraint, different choices lead to different "reward-aligned" laws and, just as importantly, different algorithmic problems. We develop a primitive-based approach to reward alignment: rather than assuming arbitrary reward-aligned laws can be sampled, we ask which simple algorithmic primitives suffice to implement alignment for non-trivial reward classes. If closeness is measured in KL distance, the target law is $q(x) \propto p(x) \exp(λ^{-1}r(x))$. For this setting, we show that linear exponential tilts of the form $q(x)\propto p(x)\exp(\langle θ, x \rangle)$ -- which according to recent work [MRR26] can be efficiently sampled from -- are a sufficient primitive for aligning to a very broad class of convex low-dimensional rewards. If closeness is measured in Wasserstein distance, the corresponding primitive is a proximal transport oracle: given $x$, solve $\mbox{argmax}_y \{r(y)- λc(x,y)\}$. This oracle can be efficiently implemented for concave or low-dimensional Lipschitz rewards $r(x)=f(Ax)$. Together, these results illustrate that the choice of distribution distance for alignment affects the computational primitive and the tractable reward class.