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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Skeletons and Minimum Energy Scheduling
Antonios Antoniadis, Gunjan Kumar, Nikhil Kumar · 2021-07-16 · via cs.DS updates on arXiv.org

Consider the problem where $n$ jobs, each with a release time, a deadline and a required processing time are to be feasibly scheduled in a single- or multi-processor setting so as to minimize the total energy consumption of the schedule. A processor has two available states: a \emph{sleep state} where no energy is consumed but also no processing can take place, and an \emph{active state} which consumes energy at a rate of one, and in which jobs can be processed. Transitioning from the active to the sleep does not incur any further energy cost, but transitioning from the sleep to the active state requires $q$ energy units. Jobs may be preempted and (in the multi-processor case) migrated. The single-processor case of the problem is known to be solvable in polynomial time via an involved dynamic program, whereas the only known approximation algorithm for the multi-processor case attains an approximation factor of $3$ and is based on rounding the solution to a linear programming relaxation of the problem. In this work, we present efficient and combinatorial approximation algorithms for both the single- and the multi-processor setting. Before, only an algorithm based on linear programming was known for the multi-processor case. Our algorithms build upon the concept of a \emph{skeleton}, a basic (and not necessarily feasible) schedule that captures the fact that some processor(s) must be active at some time point during an interval. Finally, we further demonstrate the power of skeletons by providing an $2$-approximation algorithm for the multiprocessor case, thus improving upon the recent breakthrough $3$-approximation result. Our algorithm is based on a novel rounding scheme of a linear-programming relaxation of the problem which incorporates skeletons.