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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
From approximate to exact integer programming
Daniel Dadush, Friedrich Eisenbrand, Thomas Rothvoss · 2022-11-08 · via cs.DS updates on arXiv.org

Approximate integer programming is the following: For a convex body $K \subseteq \mathbb{R}^n$, either determine whether $K \cap \mathbb{Z}^n$ is empty, or find an integer point in the convex body scaled by $2$ from its center of gravity $c$. Approximate integer programming can be solved in time $2^{O(n)}$ while the fastest known methods for exact integer programming run in time $2^{O(n)} \cdot n^n$. So far, there are no efficient methods for integer programming known that are based on approximate integer programming. Our main contribution are two such methods, each yielding novel complexity results. First, we show that an integer point $x^* \in (K \cap \mathbb{Z}^n)$ can be found in time $2^{O(n)}$, provided that the remainders of each component $x_i^* \mod{\ell}$ for some arbitrarily fixed $\ell \geq 5(n+1)$ of $x^*$ are given. The algorithm is based on a cutting-plane technique, iteratively halving the volume of the feasible set. The cutting planes are determined via approximate integer programming. Enumeration of the possible remainders gives a $2^{O(n)}n^n$ algorithm for general integer programming. This matches the current best bound of an algorithm by Dadush (2012) that is considerably more involved. Our algorithm also relies on a new asymmetric approximate Carathéodory theorem that might be of interest on its own. Our second method concerns integer programming problems in equation-standard form $Ax = b, 0 \leq x \leq u, \, x \in \mathbb{Z}^n$ . Such a problem can be reduced to the solution of $\prod_i O(\log u_i +1)$ approximate integer programming problems. This implies, for example that knapsack or subset-sum problems with polynomial variable range $0 \leq x_i \leq p(n)$ can be solved in time $(\log n)^{O(n)}$. For these problems, the best running time so far was $n^n \cdot 2^{O(n)}$.