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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Faster Deterministic Streaming Vertex Coloring
Shiri Chechik, Hongyi Chen, Tianyi Zhang · 2026-05-08 · via cs.DS updates on arXiv.org

Graph coloring is a fundamental problem in computer science. In the semi-streaming model, an input graph $G$ on $n$ vertices and maximum degree $Δ$ is presented as a stream of edges, and the goal is to compute a vertex coloring using a small number of colors while storing only $\tilde{O}(n)$ bits of memory. Recent work has revealed an exponential separation between randomized and deterministic approaches in this setting: while randomized algorithms can achieve a $(Δ+1)$-coloring in a single pass [Assadi, Chen, and Khanna, 2019], any single-pass deterministic algorithm requires $\exp(Δ^{Ω(1)})$ colors [Assadi, Chen, and Sun, 2022]. Consequently, deterministic algorithms that use few colors must necessarily make multiple passes over the stream. Prior to this work, the best known deterministic trade-offs were: an $O(Δ^2)$-coloring in 2 passes, an $O(Δ)$-coloring in $O(\log Δ)$ passes [Assadi, Chen, and Sun, 2022], and a $(Δ+1)$-coloring in $O(\log Δ\cdot \log\log Δ)$ passes [Assadi, Chakrabarti, Ghosh, and Stoeckl, 2023]. It remained open whether better trade-offs -- particularly with sub-logarithmic pass complexity and linear-in-$Δ$ palette size -- were achievable. In this paper, we present a new deterministic semi-streaming algorithm that computes an $O(Δ)$-coloring in $O(\sqrt{\log Δ})$ passes. This is the first deterministic streaming algorithm to achieve a coloring with palette size linear-in-$Δ$ using sublogarithmic-in-$Δ$ passes.