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cs.DS updates on arXiv.org

PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Online interval scheduling to maximize total satisfaction
Koji M. Kobayashi · 2018-05-15 · via cs.DS updates on arXiv.org

The interval scheduling problem is one variant of the scheduling problem. In this paper, we propose a novel variant of the interval scheduling problem, whose definition is as follows: given jobs are specified by their {\em release times}, {\em deadlines} and {\em profits}. An algorithm must start a job at its release time on one of $m$ identical machines, and continue processing until its deadline on the machine to complete the job. All the jobs must be completed and the algorithm can obtain the profit of a completed job as a user's satisfaction. It is possible to process more than one job at a time on one machine. The profit of a job is distributed uniformly between its release time and deadline, that is its interval, and the profit gained from a subinterval of a job decreases in reverse proportion to the number of jobs whose intervals intersect with the subinterval on the same machine. The objective of our variant is to maximize the total profit of completed jobs. This formulation is naturally motivated by best-effort requests and responses to them, which appear in many situations. In best-effort requests and responses, the total amount of available resources for users is always invariant and the resources are equally shared with every user. We study online algorithms for this problem. Specifically, we show that for the case where the profits of jobs are arbitrary, there does not exist an algorithm whose competitive ratio is bounded. Then, we consider the case in which the profit of each job is equal to its length, that is, the time interval between its release time and deadline. For this case, we prove that for $m = 2$ and $m \geq 3$, the competitive ratios of a greedy algorithm are at most $4/3$ and at most $3$, respectively. Also, for each $m \geq 2$, we show a lower bound on the competitive ratio of any deterministic algorithm.