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Simon Tatham

Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io) Simon Tatham (@simontatham@hachyderm.io)
Simon Tatham (@simontatham@hachyderm.io)
Simon Tatham · 2026-09-09 · via Simon Tatham

<p>New quasi-blog post: &quot;Analysing 2048 on a 3×3 board&quot;</p><p><a href="https://www.chiark.greenend.org.uk/~sgtatham/quasiblog/small2048/" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://www.</span><span class="ellipsis">chiark.greenend.org.uk/~sgtath</span><span class="invisible">am/quasiblog/small2048/</span></a></p><p>A rather late writeup of a project I did some years ago, to scale down the puzzle game 2048 to a smaller board, allowing it to be analysed exhaustively, and learn from the results.</p><p>Includes a Javascript implementation inline in the article, and a second much more evil version that chooses the tile drops maliciously.</p>