惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

罗磊的独立博客
美团技术团队
Apple Machine Learning Research
Apple Machine Learning Research
Hugging Face - Blog
Hugging Face - Blog
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
月光博客
月光博客
WordPress大学
WordPress大学
The Cloudflare Blog
阮一峰的网络日志
阮一峰的网络日志
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
博客园_首页
博客园 - Franky
博客园 - 司徒正美
酷 壳 – CoolShell
酷 壳 – CoolShell
爱范儿
爱范儿
Jina AI
Jina AI
Last Week in AI
Last Week in AI
雷峰网
雷峰网
IT之家
IT之家
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
博客园 - 聂微东
小众软件
小众软件
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
V
V2EX

Unsung

The surprising richness of GarageBand – Unsung “The pipeline of future experts is thinning from both ends.” – Unsung “It took months to find appliances that didn’t need apps to function.” – Unsung Day for night – Unsung “But obviously, that’s just silly stuff.” – Unsung Within or without – Unsung A few interesting modern pixel fonts – Unsung Google Docs shortcut onboarding – Unsung “Why pay for an orchestra when your computer can do it all?” – Unsung Lisa’s copy (and cut, and paste) – Unsung “This is a common tell in web apps, and we did a lot of work to eliminate it.” – Unsung Chrome’s abnormal tab search – Unsung “Some say it sounds like an alto saxophone.” – Unsung Shallow breathing – Unsung “If you just ignore those pesky impossible details, the demo looks deceptively simple.” – Unsung “Accents are an opportunity, not a burden.” – Unsung Less doesn’t need more – Unsung “Easy to use,” the hard parts – Unsung “We accepted this gradual bloat, but that’s not progress.” – Unsung Safari and system design, pt. 1 – Unsung “193 hours of attempts (and practice)” – Unsung Not a radio pharma ad – Unsung “Cryptic mode was born from a hard constraint.” – Unsung Speaking of wiggling the mouse – Unsung “This is where your mouse becomes a cryptographic instrument.” – Unsung Mailbag: Photoshop’s focus post – Unsung Rug pulled – Unsung Save For Web claws – Unsung “Nothing short of a magic trick” – Unsung “They did the bare minimum and moved on.” – Unsung
“It’s very small, but still leaves room for creativity.” ...
Marcin Wichary · 2026-02-23 · via Unsung

A really interesting 28-minute video by daivuk about making a first-person shooter game QUOD that fit in just 64 kilobytes:

I found watching it strangely enthralling and even nerve racking. The creator keeps adding stuff that seemingly has no chance of fitting into such a small space – textures! sounds effects! music! his own language! – and somehow finds a way to squeeze them all in.

This is inspiring, but also practically useful: even though you and I are maybe never likely to need such high optimization, some of these techniques alone could be useful in some tight quarters like a load-bearing CSS file, or embedded software.

As an example, the author wrote his own “music tracker,” which is a clever way to reduce the weight of music: instead of the tune being one big audio file, only the instruments are sampled, and then arranged in repeating patterns.

Except in his case, there were no instruments… just audio effects already existing in the game. And audio effects themselves were generated in a similar way, by combining smaller waves and effects.

The same was done for textures: the creator wrote a bespoke text editor that saves each texture as smaller pieces and combination instructions – a sort of a “PDF” of a texture rather than a more costly scan of the printed page – and re-generates it on entry.

Lastly, this debug view of “cost” was really interesting. (Good debug views, in my opinion, are generally underrated.)