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SplitZip: Ultra Fast Lossless KV Compression for Disaggre...
Yipin Guo, Siddharth Joshi · 2026-05-03 · via cs.LG updates on arXiv.org

Contemporary systems serving large language models (LLMs) have adopted prefill-decode disaggregation to better load-balance between the compute-bound prefill phase and the memory-bound decode phase. Under this design, prefill workers generate a KV cache that must be transferred to decode workers before token generation can begin. With these workers residing on different physical systems, this transfer becomes a significant bottleneck to serving LLMs at scale. This bottleneck gets exacerbated for long-input and agentic workloads. Existing lossless codecs are not suited to this setting as they primarily target offline weight compression, run on the CPU, or use variable-length coding whose decompression is fast but compression is too slow to keep up with KV production during prefill. We introduce SplitZip, a GPU-friendly lossless compressor for KV cache transfer that preserves KV tensors bitwise and integrates into existing serving frameworks without changes to model execution. SplitZip exploits redundancy in floating-point exponents of KV activations, encoding the most frequent exponent values with fixed-length codes and routing rare exponents through a sparse escape stream of (position, value). An offline calibrated top-16 exponent codebook eliminates online-histogramming, while the regular dense path and sparse escape correction make both encoding and decoding efficient on GPUs. On real BF16 activation tensors, SplitZip achieves $613.3$ GB/s compression throughput and $2181.8$ GB/s decompression throughput, substantially outperforming prior lossless compressors on the latency-critical codec path. End-to-end transfer experiments show up to $1.32\times$ speedup for BF16 KV cache transfer, $1.30\times$ speedup for TTFT, and $1.23\times$ increase on Request Throughput. The same approach extends to FP8 KV caches, providing up to $1.14\times$ compression over native E5M2.