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Unsupervised Hierarchical Skill Discovery
[Submitted on 30 Jan 2026 (v1), last revised 28 May 2026 (this v · 2026-05-29 · via cs.LG updates on arXiv.org

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Abstract:We consider the problem of unsupervised skill segmentation and hierarchical structure discovery in reinforcement learning. While recent approaches have sought to segment trajectories into reusable skills or options, most rely on action labels, rewards, or handcrafted annotations, limiting their applicability. We propose a method that segments unlabelled trajectories into skills and induces a hierarchical structure over them using a grammar-based approach. The resulting hierarchy captures both low-level behaviours and their composition into higher-level skills. We evaluate our approach in high-dimensional, pixel-based environments, including Craftax and the full, unmodified version of Minecraft. Using metrics for skill segmentation, reuse, and hierarchy quality, we find that our method consistently produces more structured and semantically meaningful hierarchies than existing baselines. Furthermore, as a proof of concept, we demonstrate that these discovered hierarchies accelerate and stabilise learning on downstream reinforcement learning tasks.

Submission history

From: Damion Harvey [view email]
[v1] Fri, 30 Jan 2026 16:41:13 UTC (2,854 KB)
[v2] Thu, 28 May 2026 12:06:48 UTC (2,863 KB)