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Object-Centric World Models from Few-Shot Annotations for...
Weipu Zhang, Adam Jelley, Trevor McInroe, Amos Storkey, Gang Wan · 2025-01-28 · via cs.LG updates on arXiv.org

While deep reinforcement learning (RL) from pixels has achieved remarkable success, its sample inefficiency remains a critical limitation for real-world applications. Model-based RL (MBRL) addresses this by learning a world model to generate simulated experience, but standard approaches that rely on pixel-level reconstruction losses often fail to capture small, task-critical objects in complex, dynamic scenes. We posit that an object-centric (OC) representation can direct model capacity toward semantically meaningful entities, improving dynamics prediction and sample efficiency. In this work, we introduce OC-STORM, an object-centric MBRL framework that enhances a learned world model with object representations extracted by a pretrained segmentation network. By conditioning on a minimal number of annotated frames, OC-STORM learns to track decision-relevant object dynamics and inter-object interactions without extensive labeling or access to privileged information. Empirical results demonstrate that OC-STORM significantly outperforms the STORM baseline on the Atari 100k benchmark and achieves state-of-the-art sample efficiency on challenging boss fights in the visually complex game Hollow Knight. Our findings underscore the potential of integrating OC priors into MBRL for complex visual domains. Project page: https://oc-storm.weipuzhang.com