惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Microsoft Azure Blog
Microsoft Azure Blog
S
Securelist
V
Vulnerabilities – Threatpost
C
Cyber Attacks, Cyber Crime and Cyber Security
Schneier on Security
Schneier on Security
Cyberwarzone
Cyberwarzone
Simon Willison's Weblog
Simon Willison's Weblog
Hacker News - Newest:
Hacker News - Newest: "LLM"
P
Palo Alto Networks Blog
T
Troy Hunt's Blog
SecWiki News
SecWiki News
Security Archives - TechRepublic
Security Archives - TechRepublic
T
The Blog of Author Tim Ferriss
Project Zero
Project Zero
Microsoft Security Blog
Microsoft Security Blog
The Register - Security
The Register - Security
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
J
Java Code Geeks
F
Full Disclosure
阮一峰的网络日志
阮一峰的网络日志
www.infosecurity-magazine.com
www.infosecurity-magazine.com
Attack and Defense Labs
Attack and Defense Labs
Know Your Adversary
Know Your Adversary
WordPress大学
WordPress大学
PCI Perspectives
PCI Perspectives
N
News | PayPal Newsroom
The Last Watchdog
The Last Watchdog
酷 壳 – CoolShell
酷 壳 – CoolShell
P
Privacy & Cybersecurity Law Blog
P
Proofpoint News Feed
V
Visual Studio Blog
C
CERT Recently Published Vulnerability Notes
H
Help Net Security
K
KPMG report finds enterprise disconnect between AI and its ROI | CIO
云风的 BLOG
云风的 BLOG
月光博客
月光博客
T
The Exploit Database - CXSecurity.com
I
InfoQ
大猫的无限游戏
大猫的无限游戏
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
U
Unit 42
腾讯CDC
小众软件
小众软件
V2EX - 技术
V2EX - 技术
罗磊的独立博客
Cloudbric
Cloudbric
Recorded Future
Recorded Future
IT之家
IT之家
Google DeepMind News
Google DeepMind News
C
CXSECURITY Database RSS Feed - CXSecurity.com

Rock Paper Shotgun Latest Articles Feed

Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two Remedy's new CEO doesn't want to "change the DNA" of the Control studio, but he does still think their games "could give a lot more" At long last, Dead by Daylight welcomes Friday the 13th's Jason Voorhees, and he's now available for some beta slashing Life Below sees you restoring a dying sea floor, yet it makes for a surprisingly cosy city builder filled with touches of vibrant life Skyblivion's gorgeously revamped Ayleid ruins are all done and dusted, the folks behind the Oblivion Remake mod have announced "It felt like we had needed couples therapy": Dishonored devs Arkane making Thief or Blade Runner games sounds ace, but might have sparked a creative director scrap My memories of classic GTA have been gloriously smothered by this reasonably SFW giantess erotica game After seven years of development, Paralives is out in early access Most of Bungie's staff were reportedly unaware of the decision to end active development on Destiny 2 until it went public Hop aboard Running Train, a lush Japanese train sim that's out in early access now The opening mission of 007 First Light leaked online, so IO have fought fire with fire by offering up the game's first 13 minutes Your first look at Unreal Engine 6 comes courtesy of a much shinier looking Rocket League teaser In Crimson Desert's latest update, you can pick up baby wyverns as pets, throw your fish in a pond, and shut those pesky outlaws up "God is dead, and Heaven has gone corporate" in Grindset T.V., an overstimulating speedrunning game by way of Cruelty Squad Paralives continues to sound promising with a roadmap outlining free updates The Sims would normally charge for Say goodbye to birds and hello to dragons in Wyrmspan, a scalier take on beloved strategy card game Wingspan Warhammer 40,000: Chaos Gate - Deathwatch picks up where Daemonhunters' XCOM-ish gorefest left off Half-Life: Alyx is convincing me I don't have the knees for VR gaming, or perhaps I should stop cowering behind cars quite so often Your allies in turn-based tactics game Menace can now be completely wiped out by the [REDACTED], but at least the new patch gives us battle tanks Dang, I can't hang with the Wang in Zero Parades, so ZA/UM's thought violation gun won't stop going bang "You build a little squad of allied characters": Warhammer Survivors' spin on bullet heaven brings a lovely touch of chaos to the battlefield Destiny 2 is getting its final update in June, and the team reportedly face "significant" layoffs as soon as it's out the door "If they turn off, they might not be able to turn them on again": The charming reason behind Dawn of War 4's excitable, dancing mech Baldur's Gate 3's Wyll gets "the autonomy he deserves" in deciding whether to break his pact with Mizora, thanks to a chunky companion quest overhaul mod After months of leaks and building expectations, Assassin's Creed Black Flag Resynced is a surprisingly clumsy remake, with bugs and parkour missteps marring my three-hour preview Splinter Cell veteran says realistic modern lighting has screwed up stealth games: "it gets very hard to tell what’s light, what’s shadow, what’s dark, what’s safe" Dragon Age: Inquisition's lead narrative designer is making an adventure game world "where the ordinary starts to feel like it is hiding something" Stop Killing Games petition on game server switch offs will get a reply "before the summer", European Commission promise during latest debate Squabble over Disco Elysium's legacy continues as Hopetown studio recruit another ex-ZA/UM dev while dropping a new trailer on Zero Parades' release day Prophet Margin is a holy city-builder that combines the joy of trade routes with the terror of God New York's case that Steam lootboxes are "gambling" is a free speech violation that "will have an impermissible chilling effect on protected videogame design", argue Valve New Assassin’s Creed, Far Cry and Ghost Recon games will release by early 2029 say Ubisoft, who're also dumping cash into a "first playable generative AI experience" Roguelike FPS offshoot Deep Rock Galactic: Rogue Core launches into early access with its own dangers, its own dwarves, and at last, its own identity It's not you, would-be Subnautica 2 fish murderers, it's our creature encounters not feeling "fair, readable, and engaging" enough, say Unknown Worlds Deus Ex, Saints Row and TimeSplitters might be lent out to external partners, Embracer say, possibly paving the way for new entries "Roguelike can be anything": Krafton exec is very tired of being pitched "Balatro with different cards" The rumours were true, Warhorse are making an open-world Lord of the Rings RPG alongside a new Kingdom Come game Hasbro cancel Dungeons and Dragons action game helmed by Star Wars Jedi: Fallen Order director, leaving studio hunting for new publishing deal "Seven or eight years is not that unusual": Diablo 4 lead says AAA games are taking longer to make, which is bad news for junior applicants The long awaited Civilization 7 Test of Time update is here, bringing a huge suite of changes with it Johan is like if Sekiro were about a medieval manuscript of a rabbit came to life that's on a quest for revenge Take a nice long look at some Paralives gameplay ahead of its early access launch next week Subnautica 2's EULA is causing a bit of a ruckus, but Unknown Worlds say they're "looking into" the current terms Outward 2 lines up a July release date with the promise that even your dusty old potato of a PC can run it Arc Raiders turns to Denuvo Anti-Cheat in hopes of curbing foul play, Embark say they're "working to ensure minimal impact on performance" Steam's NSFW and Mature tags ditched by Valve in favour of "more descriptive" ones like Sexual Content and Gore, as part of wider revamp Shelve your hopes to play Ghost of Yōtei or Saros on PC, as PlayStation boss reportedly confirms plan to stop porting narrative-driven singleplayer games "It was chaos": How The Witcher 4 and Cyberpunk 2 are learning from decades of CD Projekt's documentation mistakes Cancelled Star Wars: Knights of the Old Republic remake's voiced protagonist and naked robo-person bums bared in this reportedly leaked cinematic "That lore terrifies me": Ex-Valve writer Chet Faliszek isn't interested in writing a Half-Life 3, as he wouldn't touch a sequel "with with a 10-foot pole" Sure, a new GTA 6 trailer would be nice, but it doesn't have a hope of matching the cultural significance of GTA 4's second reveal Extraction shooter spinoff EVE Vanguard will let you salvage ships destroyed in EVE Online, then flog the parts back to their owners Subnautica 2 mod makes creatures killable, despite its devs' desire to convince players to "use non-violent and more creative solutions" This week in PC games: Tokyo-drifting in Forza Horizon 6, communist grifting in Disco Elysium follow-up Zero Parades, or dystopia tifting in puzzle game Phonopolis Zero Parades: For Dead Spies is both bootleg Disco Elysium and a spirited interrogation of fake culture in all its guises Skyrim now runs on Fallout 4's Pip-Boy and computer terminals, as modder delivers the one port Bethesda haven't thought of yet I didn’t think Forza Horizon 6’s custom garages would lead me to miss mucking about with my motor on Mexican driveways, but they have Palestinian pseudo-stealth game Dreams on a Pillow paints a difficult, poetic picture in its first look at gameplay Mixtape will be safe from a music licensing related delisting, ensured by its developer paying extra for the privilege Sleepover is a cosmic horror visual novel about the last person on earth and the stranger who shows up at their front door Fence off a free-spirited horse that can't stop eating grass in the daily puzzle game enclose.horse For its 24th anniversary, Final Fantasy 11 is getting a free trial upgrade that lets you play it for as long as you like Subnautica 2's no-killing ethos "will be a continued point of resistance" among players, say Unknown Worlds, but they have no plans to change it EVE Online's Cradle of War expansion wants to make the space MMO more welcoming to new players, before killing them in galaxy-wide omniconflict Forza Horizon 6 will unleash the Wankel-powered Furai to kick off its Festival Playlist car additions Lego 2K Drive is being delisted in a matter of days despite only being a few years old - grab it before it's bricked over Come dribble with me over this pitch for Total War: Redwall, in which Shrimp 'n' Hotroot soup is a vital strategic resource "This is gonna break your mods": Stellaris is getting nomad empires, aka "moving planets", despite Paradox previously deeming this "impossible" California bill pushing to keep games playable after server shutdowns passes key hurdle, paving way for full assembly vote Subnautica 2's first update will add a sprint button, because players are building their bases too big: "they might want to go a little bit faster" Forza Horizon 6 makes a viable Steam Deck game, assuming you can find room to park it
"Your town will never outright collapse": How Croakwood captures the challenge of a townbuilder like Anno but avoids the stress and pressure
Julian Benson · 2026-06-14 · via Rock Paper Shotgun Latest Articles Feed

As laidback as a lily pad

A look at a frog's stats in Croakwood
Image credit: Texel Raptor

If, like me, you walk through this world forever thinking about Chicken Run, you too may expect at any moment to discover the animal kingdom is actually made up of industrious town-building critters. Though, hopefully they're not looking to attack and tie us up if ever they're rumbled. Especially when the towns they're making look as delightful as those in frog townbuilder Croakwood. I could watch their hustle and bustle all day.

The next game from Parkitect developer Texel Raptor, Croakwood puts you in the role of mayor and town planner for a small community of frogs. Hidden under the canopy of leaves and trees surrounding a small pond, the amphibian settlement would be easy to miss as you stroll through their wood. Especially when you consider the frogs themselves are only a few centimeters tall.

But there's more going on in this townbuilder than meets the eye, as the developers have been exploring ways to capture the challenge of a demanding management game without introducing the stress and pressure that traditionally comes with them.

Watch on YouTube

After wrapping up work on Parkitect, a modern take on the Roller Coaster Tycoon games with an emphasis on customisation, developer Texel Raptor set about prototyping their next game. After various forays into different genres, the idea they kept coming back to was a townbuilder. In those early days the project had nothing to do with frogs, the team just knew two things, studio co-founder and artist Garrett Randell tells me: "We wanted to do something with a fantasy beauty to it and experiment with what a townbuilder is".

Co-founder and programmer Sebastian Mayer grew up playing The Settlers and the Anno games, but he found they always followed the same disappointing arc. "I loved the part in these games where you build up the economy, but I really hated that these games always ended in some sort of conflict," Mayer says. "It always ends in destruction and that was annoying to me because I just wanted to keep the economy going."

A look over a town in Croakwood
Image credit: Texel Raptor

For Croakwood, Texel Raptor have been trying to capture that expanding economy, with long-legged, amphibian villagers bustling between production facilities carrying goods, but also finding ways to give you a purpose for all that industriousness beyond building a war machine.

It says more about my way of thinking of management games, that I hadn't considered the reason I play Anno as a cosy experience. When work is stressful, I often reach for a game where you create and manage a complex economy. Anno 1800 forces all thoughts of the day out of my head, demanding I focus on making sure I'm producing the optimal number of bottles of shampoo to keep my hotels in business and my tourists happy. It coaxes me into a state where all my attention is on the pathways of my city, and finessing their action.

Though, Meyer says they weren't intentionally making Croakwood a cosy game, at least at first. "The goal wasn't really to make a cozy game initially," he explains. "It was just to make a game that doesn't have the military and that kind of leads into a cozy game."

A frog chopping wood in Croakwood
Image credit: Texel Raptor

The difference between a game like Croakwood and the Anno series isn't its complexity, but the pressure it puts on you. "For me and the rest of the team, none of us like being time-pressured or forced into stressful situations," Randell explains. "For an economy game, that sounds strange, but the key to Croakwood is that you can take it at your own pace. Anno puts you in that Zen, where you're thinking about all of the moving pieces and you're really focused [on] solving all these problems, [and] that exists in Croakwood, it's just we don't force you to deal with it in a time-sensitive manner."

Whereas in Anno you're racing other nations to expand your empire and pressured to keep your populace happy to stop them from rioting and deposing you, in Croakwood the punishment is less definitive. The town you're building will slow down as frogs in snailshell construction hats and overalls wait for deliveries and green-skinned fishmongers throw up their arms at the empty baskets in their shop, but they're not going to boot you out of town. "Your villagers are going to nag you a bit more, and some might leave," Randell says, "but your town will never outright collapse."

And, just to emphasise the choices made by Texel Raptor, taking out combat doesn't automatically mean lower stakes. Just look at Whiskerwood, a similarly charming townbuilder that (crucial difference) sees you build a town for mice. That, too, doesn't currently feature combat but there are much more severe punishments for miscalculating your economy. If you don't source enough firewood or food, your poor mice will freeze in their homes or starve in their beds.

Though avoiding combat and high stakes, and keeping a townbuilder interesting proved a challenge. "Early on it was difficult to figure out the game design," Mayer says. "Once you take away the pressure from the conflict, you have to fill that with other stuff."

That stuff is delightfully customisable homes.

The interior of a home in Croakwood
Image credit: Texel Raptor

In Texel Raptor's early townbuilder prototypes, construction was simple: you would select pre-designed houses and plop them down in the world, like you would in a real-time strategy game. The problem, Mayer says, was "that was really boring." It was only when they merged the building system from Parkitect that they found what was missing. "That added a lot and pretty much the entire game is built around that now."

To grow your town in Croakwood, potential residents will tell you what kind of house they're looking for. That might just be the basics, like how big a plot it should be or how many windows it needs, but it can be more complex. The frogs "have different personalities and different preferences," Mayer explains. "They will make requests like, 'I really want to have more plants in my house. Can you help me?" stuff like that."

A rainy day in Croakwood
Image credit: Texel Raptor

Satisfying the needs and tastes of your frogs is the purpose for building your economy. You need to find and research the goods, foods, and furniture that will keep your residents happy, building out your economy with different trades to produce it all in sufficient amounts so no one decides to up sticks and move into the next frog town over.

You can see from the recent trailer how much control you can have over the customisation of each frog's home, and that depth should be what drives the later stages of the game. As someone whose two main joys currently are playing Anno 1800 and redecorating his flat, I can see the appeal.

Croakwood won't be out in early access until later this year, so until then I'll just have to go along the nature walk near my house, lifting up logs and pulling back foliage to try and catch a colony of frogs in charmingly homespun doll houses by surprise.