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007 First Light review - a flowing thriller that blends occasional sandboxy spying into an exotic rollercoaster ride Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
007 First Light's PC performance isn't quite martini-smoo...
James Archer · 2026-05-27 · via Rock Paper Shotgun Latest Articles Feed
A young James Bond smirks at M in 007: First Light.
Image credit: Rock Paper Shotgun/IO Interactive

While Mark’s off doing the actual review and/or agonising over watch straps, I’ve spent my time with 007 First Light slowly moving a laser beam up between its legs, demanding it reveal its PC performance secrets. Which it did immediately and without protest, to be fair. But you know the saying: when you’re holding a laser, everything looks like James Bond’s crotch.

How First Light runs on PCs is also a matter I’ve been genuinely curious about for months; you may remember how its big in-game footage reveal coughed and spluttered with framerate dips during the heavier action bits, a remarkably candid admission of technical work-in-progress for what essentially a very long trailer. Not encouraging in itself, and not something you’d want in the finished game, and yet as the opposite of a bullshot... kind of endearing? Maybe?

Bond comes under heavy fire at an airfield in 007: First Light.
Image credit: Rock Paper Shotgun/IO Interactive

Either way, I’m tentatively declaring the release build to be much more stutter-resistant, following five hours of male Bonding that includes the same car chase/airfield shootout/daft plane stunt as the reveal. I’ve not played or tested enough to give it the full performance/settings works, but I’ve been reasonably satisfied so far, despite a remaining performance gap between the shooty and sneaky bits, as well as an implementation of DLSS 4.5’s Dynamic MFG tool that shows it needs some configuring of its own.

DLSS upscaling, however, looks and runs well, providing meaty framerate gains on Quality mode whether it’s helping out an RTX 5080 at 4K or a humble RTX 5050 at 1080p. At the latter resolution, it’s markedly sharper-looking than AMD FSR, though this rival upscaler can at least aid non-RTX graphics cards if needed. The closest on-hand GPU I had to the mininum spec GTX 1660, a GTX 1070, couldn’t even stay above 30fps when rendering crowded scenes with Low settings at native 1080p – but Quality FSR got it up to the 45-50fps range. Well played, 007. F...First Light.

Driving towards a desert pirate stronghold in 007: First Light.
Image credit: Rock Paper Shotgun/IO Interactive

Newer, more muscular setups can still expect some ups and downs. The RTX 5050, for instance, averaged around 60fps (on High settings with Quality DLSS) during those NPC-heavy infiltration segments, but transitioning into a mountainside Aston Martin pursuit – and the following airfield violence – had it drop, sustainedly, to around 45fps. The sudden bursts of stutter, however, were nowhere to be seen. Performance may have dropped lower, but it was consistently lower, and that’s far easier on the eyes than the unpredictable staccato drops of the early footage.

RTX wielders – it doesn’t appear as an option on AMD or GeForce GTX GPUs – can also buff up the visual smoothness with frame generation. Regarding which, I must give at least a little settings advice, because the only version of DLSS frame gen I’d use myself here is the classic 2x multiplier. In practice, this didn’t come anywhere near doubling my framerates, but 60fps-ish on the RTX 5050 became 72-80fps with it enabled, and with only a minimal adverse effect on input lag.

4x and above, though, should be avoided like Sean Connery avoided his taxes. First Light is one of the earliest adopters of DLSS 4.5’s 5x, 6x, and Dynamic MFG modes, and as much as these are objectively faster – 4x getting the RTX 5050 up to 120fps, and Dynamic mode breaking 140fps – they’re also tangibly laggier, and much more prone to ugly artifacting. Not the kind you’d need zoomed-in comparison screenshots for, either. Here’s James growing a second face in Dynamic mode, which my frame counter suggests is running at the equivalent of either 5x or 6x:

A DLSS frame generation error in 007: First Light.
Image credit: Rock Paper Shotgun/IO Interactive

I still think Dynamic MFG can serve someone, somewhere, without corrupting anyone’s flesh. Its ability to tone down its frame generation when there’s 'enough' real frames coming through suggests an understanding of MFG’s drawbacks, in a way that much of Nvidia's push for more and more generated frames rarely has. Really, the issue is with the higher multipliers that Dynamic mode flits between by default: being able to auto-adjust between varying degrees of generation errors isn’t a terribly enticing prospect, even if it does make Numbers Go Up. It’s best deployed, then, by first entering the Nvidia App’s DLSS Overrides section and limiting Dynamic mode’s multiplier to 3x. Setting a target FPS here feels essential too, in terms of blocking MFG overreach.

Otherwise, First Light appears technically fine. It benefits from, but doesn’t need, high-end PC gear. Its optional ray tracing looks nice. It kindly refrains from stopping its own heart whenever a barrel explodes. It’d be even better if performance never dipped at all, but then I wonder, but I have been so acutely aware of this if I’d never paid so much attention to that reveal footage? Maybe I should have asked about that before eBaying off the laser.