惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

D
Docker
U
Unit 42
Google DeepMind News
Google DeepMind News
B
Blog RSS Feed
S
SegmentFault 最新的问题
阮一峰的网络日志
阮一峰的网络日志
雷峰网
雷峰网
Microsoft Security Blog
Microsoft Security Blog
爱范儿
爱范儿
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
博客园_首页
Apple Machine Learning Research
Apple Machine Learning Research
罗磊的独立博客
GbyAI
GbyAI
Stack Overflow Blog
Stack Overflow Blog
Martin Fowler
Martin Fowler
宝玉的分享
宝玉的分享
L
LangChain Blog
Engineering at Meta
Engineering at Meta
量子位
有赞技术团队
有赞技术团队
博客园 - 【当耐特】
A
About on SuperTechFans
Y
Y Combinator Blog

Rock Paper Shotgun Latest Articles Feed

Catch the scalpers who get rich flipping Pokémon TCG cards in this very vindictive shop management game "They have the biggest bullsh*t detectors on the planet": How the unlikely EVE Online x Google DeepMind AI partnership landed with players 007 First Light's launch bugs and fixes prove disappointingly short on material for James Bond quips "Stay on target": Helldivers 2 gets a big performance patch with upscaler support, but it isn't working brilliantly for everybody Sci-fi RTS ZeroSpace combines StarCraft with Mass Effect RPG choices and look, they've got a Homeworld guy doing the mechs The Witcher 4 is the work of over twice as many CD Projekt staff as The Witcher 3, in a fresh display of how blockbluster team sizes have ballooned Stop Killing Games-backed bill that'd bar publishers from switching off game servers without thinking of players passes California State Assembly vote Heroes of Might and Magic: Olden Era is getting a roguelike mode, a Thieves Guild, and a sprawling underworld with unique terrain Amidst ongoing legal proceedings, Rockstar devs have publicly formed a union with the IWGB Red Frame is a Witnessian puzzle game where every red frame you find has a conundrum for you to solve Here's a choose your own adventure RPG from a former Capcom dev who spent six years in a remote Japanese mountain village making it The Remake of the End of the Greatest RPG of All Time, out today, wants you to figure out what the greatest RPG of all time really is Call of Duty: Modern Warfare 4, not to be confused with Call of Duty 4: Modern Warfare, sees North Korea invade South Korea Planet Zoo 2 is on the way later this year, adding in aquatic animals as a big win for mola mola lovers Bungie are making it easy for you to try Marathon by launching its new season with a free week, right when veteran players lose all their best gear Krafton have reportedly agreed to pay Subnautica 2's devs that $250 million bonus, following strong early sales The Steam Deck OLED's price hikes have killed its status as the best deal in PC games hardware Witcher 3 modders have already added Geralt's new sword from the Songs of the Past expansion to the base game The demand for weapons in Subnautica 2 reveals the difficulty of separating open worlds from conquest Paralives is possibly the first ever videogame with a character editor that gives people motion sickness 007 First Light's PC performance isn't quite martini-smooth, but it's a damn sight better than that stuttering reveal footage 007 First Light is now out in full, and I hope the masses are ready to face the most difficult decision of their lives Helldivers 2-esque war against a giant evil robo-eye beckons in No Man's Sky's The Swarm update, invading the galaxy right now After 10 years of work, modders have remade classic RPG Ultima Underworld in Unity with 3D models, new sound effects, and controller support Geralt's back for one last Roach ride in long-rumoured The Witcher 3: Wild Hunt expansion Songs of the Past Red Dead Online wasn't a missed opportunity in the eyes of Take-Two's boss, but I'd say it's proof that following the GTA train doesn't guarantee the world There are a million ways to deliver ore in Starminer, a real-time space strategy sim with zero-G physics - just beware your greed doesn't attract the aliens The first, cinematic look at Marathon season 2 paints it as the horror game it always should have been Yerba Buena, out today, is a Portal-esque puzzle platformer where your weapon of choice is copying and pasting physics Unsanctioned GTA Online modding platform Rage:MP is shutting down thanks to a cease and desist from Take-Two
"It's too dangerous for us to speculate": Valve don't kno...
James Archer · 2026-06-23 · via Rock Paper Shotgun Latest Articles Feed

"Component prices are too high, and components themselves are too rare"

A Steam Machine on a desk.
Image credit: Rock Paper Shotgun

Well, that answers that. The new Steam Machine, which Valve have just opened to randomised reservations, starts at £879 / $1049 / €1039 for the base 512GB model, and costs £1149 / $1349 / €1359 for the 2TB version – climbing to £1208 / $1428 / €1428 if you bundle in a Steam Controller.

To paraphrase my Steam Machine review stance on those prices: they’re pretty chuffing high, even if the Machine itself is a nicely designed (and unusually specialised) piece of lower-end kit. As for what Valve themselves think, I asked designer Lawrence Yang and engineer Yazan Aldehayyat ahead of today’s sort-of-launch, both of them pointing to the ongoing component pricing/availability hellscape that is RAMnarök.

"The big, number one factor in cost is the components that make up the device, and you know, the cost of making it and shipping it and distributing it, etc. etc.," says Aldehayyat. "I mean, as we said before, I think we really wanted the Steam Machine to be a good entry-level PC. I think we mentioned that in November, and we want it to be affordable for as many people as possible. It's definitely more expensive than we hoped."

All the same, Aldehayyat feels that the Steam Machine can tango with other (prepare for the heaviest-lifting apostrophes in online media history) 'budget' gaming PCs. Which, in fairness, are subject to the same shortages-induced inflation as Valve’s black box. "We understand that it's probably not as affordable as... like, some people are going to be priced out," he concedes. "But we still think that even at the price point, comparing it to what's available on the market, it's still a good value, and for a lot of people, is going to be a really good experience."

A view of the Steam Machine with its rear fan grate panel removed.
Image credit: Rock Paper Shotgun

It’s sentiment that mirrors a blog post Valve published in tandem with the price and reservation reveal, which spells out the impact of the industry-wide parts fuckery on the Steam Machine, as well as how it wrong-footed the Steam custodians’ expectations.

To quote said post: "Steam Machine, like our other hardware products, is made up of many components that we source from manufacturers around the world. The price at which we sell our hardware is a direct result of the cost of these components. We felt like we had a good understanding of how those costs might change over time when we first started sourcing them for Steam Machine back in 2023. That understanding was born from the many years of data we all have about the evolution of PC hardware prices – primarily, that it tends to get cheaper over time as new technology arrives.

"Over the past year or so, that has changed quickly and significantly, most visibly for RAM and storage components. There are a variety of reasons, all of which are affecting hardware products everywhere. The overall effect is that our original goal for the price of Steam Machine is no longer viable. So the prices we're sharing today reflect the state of the world for manufacturing; or, more accurately, it reflects the price [of] the components as we've secured them over the past 6 months."

A Steam Machine with the optional wood panel next to a TV.
Image credit: Rock Paper Shotgun

Even among Valve hardware, the Steam Machine isn’t alone in its suffering: the Steam Deck OLED, previously a champion of affordable PC play, was recently slapped with price hikes of up to 46%. While it's still cheaper than a lot of its handheld rivals, ballooned entry fees do undermine its position as a strong budget option – a conundrum that the newer device must navigate as well. What would it take, in the future, for the Steam Machine’s price to drop in the opposite direction?

"It's... it's too dangerous for us to speculate right now," Aldehayyat replies. "I would say, like, anything we say now is probably gonna be unfortunate statements in the future, but I think we just have to wait and see what the market does, because I don't think anybody right now is able to predict what's going to happen in the future, so we'd like to refrain from trying to make predictions that are difficult to make right now."

"Suffice to say," Yang adds, "at least at this moment, component prices are too high, and components themselves are too rare, to make what we want, at the price that we want, when we want to. And I think it's something that's shared by everyone in this industry right now."

Speaking of unfortunate statements, looking back at that November post about predicting the Steam Machine's price, it turns out my specs-based calculation was only £10 off the final 512GB tag. Only, I spent most of that post denying the utility of predictions and rubbishing the method I used to make it. So I can't even gloat. God, these shortages really are rubbish.