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Ask HN: How to reduce human bottle neck in solo game dev
pennystudio- · 2026-04-23 · via Hacker News: Ask HN

I am solo developing a browser game, Claude had unlocked a lot of things I wasn't able to do on my own before. But now I found myself to be the bottle neck: every feature, every bug, every visual element change, I had to visually verify it. That's fine for a few times, as I should do it anyway. But how to continuously test for regression and play to find bugs etc? The code base has a headless game engine that I could run with bots to check for logic bugs but visual bugs are the hardest. How do you guys deal with it? Is there any tools or services available for this?

Disclosures - I have no coding background so apologize if this is a noob question.