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Policy Split: Incentivizing Dual-Mode Exploration in LLM Reinforcement with Dual-Mode Entropy Regularization METER: Evaluating Multi-Level Contextual Causal Reasoning in Large Language Models Think Before you Write: QA-Guided Reasoning for Character Descriptions in Books METRO: Towards Strategy Induction from Expert Dialogue Transcripts for Non-collaborative Dialogues Retrieval as Generation: A Unified Framework with Self-Triggered Information Planning Do LLMs Know Tool Irrelevance? Demystifying Structural Alignment Bias in Tool Invocations Enhancing Multimodal Large Language Models for Ancient Chinese Character Evolution Analysis via Glyph-Driven Fine-Tuning Exploring Knowledge Conflicts for Faithful LLM Reasoning: Benchmark and Method CocoaBench: Evaluating Unified Digital Agents in the Wild MathAgent: Adversarial Evolution of Constraint Graphs for Mathematical Reasoning Data Synthesis Efficient Training for Cross-lingual Speech Language Models Shared Emotion Geometry Across Small Language Models: A Cross-Architecture Study of Representation, Behavior, and Methodological Confounds A Systematic Analysis of the Impact of Persona Steering on LLM Capabilities Uncertainty-Aware Web-Conditioned Scientific Fact-Checking When Valid Signals Fail: Regime Boundaries Between LLM Features and RL Trading Policies When Verification Fails: How Compositionally Infeasible Claims Escape Rejection Mem$^2$Evolve: Towards Self-Evolving Agents via Co-Evolutionary Capability Expansion and Experience Distillation AOP-Smart: A RAG-Enhanced Large Language Model Framework for Adverse Outcome Pathway Analysis Advancing Polish Language Modeling through Tokenizer Optimization in the Bielik v3 7B and 11B Series TInR: Exploring Tool-Internalized Reasoning in Large Language Models Do BERT Embeddings Encode Narrative Dimensions? A Token-Level Probing Analysis of Time, Space, Causality, and Character in Fiction Generating Multiple-Choice Knowledge Questions with Interpretable Difficulty Estimation using Knowledge Graphs and Large Language Models Deep-Reporter: Deep Research for Grounded Multimodal Long-Form Generation Too Nice to Tell the Truth: Quantifying Agreeableness-Driven Sycophancy in Role-Playing Language Models Learning and Enforcing Context-Sensitive Control for LLMs Efficient Process Reward Modeling via Contrastive Mutual Information Computational Lesions in Multilingual Language Models Separate Shared and Language-specific Brain Alignment Bridging Linguistic Gaps: Cross-Lingual Mapping in Pre-Training and Dataset for Enhanced Multilingual LLM Performance Early Decisions Matter: Proximity Bias and Initial Trajectory Shaping in Non-Autoregressive Diffusion Language Models LLMs Should Incorporate Explicit Mechanisms for Human Empathy
GRAZE: Grounded Refinement and Motion-Aware Zero-Shot Eve...
Syed Ahsan Masud Zaidi, Lior Shamir, William Hsu, Scott Dietrich · 2026-04-02 · via cs.AI updates on arXiv.org

American football practice generates video at scale, yet the interaction of interest occupies only a brief window of each long, untrimmed clip. Reliable biomechanical analysis, therefore, depends on spatiotemporal localization that identifies both the interacting entities and the onset of contact. We study First Point of Contact (FPOC), defined as the first frame in which a player physically touches a tackle dummy, in unconstrained practice footage with camera motion, clutter, multiple similarly equipped athletes, and rapid pose changes around impact. We present GRAZE, a training-free pipeline for FPOC localization that requires no labeled tackle-contact examples. GRAZE uses Grounding DINO to discover candidate player-dummy interactions, refines them with motion-aware temporal reasoning, and uses SAM2 as an explicit pixel-level verifier of contact rather than relying on detection confidence alone. This separation between candidate discovery and contact confirmation makes the approach robust to cluttered scenes and unstable grounding near impact. On 738 tackle-practice videos, GRAZE produces valid outputs for 97.4% of clips and localizes FPOC within $\pm$ 10 frames on 77.5% of all clips and within $\pm$ 20 frames on 82.7% of all clips. These results show that frame-accurate contact onset localization in real-world practice footage is feasible without task-specific training.