惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

The Hacker News
The Hacker News
F
Full Disclosure
Cloudbric
Cloudbric
Blog — PlanetScale
Blog — PlanetScale
W
WeLiveSecurity
N
News and Events Feed by Topic
T
Troy Hunt's Blog
V2EX - 技术
V2EX - 技术
CTFtime.org: upcoming CTF events
CTFtime.org: upcoming CTF events
B
Blog
GbyAI
GbyAI
C
Check Point Blog
B
Blog RSS Feed
Application and Cybersecurity Blog
Application and Cybersecurity Blog
Recorded Future
Recorded Future
The Last Watchdog
The Last Watchdog
N
News and Events Feed by Topic
T
The Blog of Author Tim Ferriss
O
OpenAI News
V
V2EX
人人都是产品经理
人人都是产品经理
cs.AI updates on arXiv.org
cs.AI updates on arXiv.org
IT之家
IT之家
WordPress大学
WordPress大学
www.infosecurity-magazine.com
www.infosecurity-magazine.com
S
Security @ Cisco Blogs
C
Cisco Blogs
Security Latest
Security Latest
S
Security Affairs
V
Visual Studio Blog
C
Cybersecurity and Infrastructure Security Agency CISA
Hacker News - Newest:
Hacker News - Newest: "LLM"
博客园 - 司徒正美
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
Microsoft Azure Blog
Microsoft Azure Blog
Last Week in AI
Last Week in AI
AWS News Blog
AWS News Blog
雷峰网
雷峰网
Apple Machine Learning Research
Apple Machine Learning Research
PCI Perspectives
PCI Perspectives
博客园_首页
U
Unit 42
Google DeepMind News
Google DeepMind News
Hugging Face - Blog
Hugging Face - Blog
Project Zero
Project Zero
Cisco Talos Blog
Cisco Talos Blog
The Register - Security
The Register - Security
N
Netflix TechBlog - Medium
L
LINUX DO - 热门话题
H
Hacker News: Front Page

博客园 - SoRoMan

Scene Management - Scene Graph 思考:矩阵的级联顺序与坐标系的关系 MFC的一些宏的整理 (DECLARE_DYNCREATE/IMPLEMENT_DYNCREATE) 关于STL Improve Performance of C++ Codes (2) -- 如何消除临时对象? Improve Performance of C++ Codes (1) -- 使用初始化列表还是赋值语句? 关于万向节死锁(Gimbal Lock)(续) 思考:矩阵及变换,以及矩阵在DirectX和OpenGL中的运用问题:左乘/右乘,行优先/列优先,... 读书笔记:Writing Solid Code (4) 读书笔记:Writing Solid Code (3) 读书笔记:Writing Solid Code (2) 读书笔记:Writing Solid Code A 3D Real Time Fluid Solver Demo (三维实时流体解算器) 笔记:Delaunay三角剖分(Delaunay Triangulation)相关知识 SL专题6:谈谈Second Life中的游戏制作(Game Dev in SL) SL专题4:Second Life畅销商品 SL专题3:Second Life市场分析 SL专题2:加入并熟悉Second Life世界 SL专题1:Second Life(第二生命)--迟早火爆世界的游戏与Web的集大成者
学习经验:逐步建立学习资源列表-计算机图形学
SoRoMan · 2007-04-28 · via 博客园 - SoRoMan

准备从现在开始收集学习资源:website, book, journal, paper, code, package, product, etc.先集中在计算机图形学方面。

Mathematics & Science
------------------------

Vector, Matrix & Quaternion
----------------------------

Website & Package:
-----------------
// Coordinate Systems, Vectors, Planes FAQ
http://www.flipcode.com/documents/vecfaq.html

// The Matrix and Quaternions FAQ
http://www.flipcode.com/documents/matrfaq.html

// JAMA : A Java Matrix Package
http://math.nist.gov/javanumerics/jama/

// Fast Construction of Accurate Quaternion Splines
http://www.gg.caltech.edu/STC/rr_sig97.html

Computational Geometry
-----------------------

Book & Paper:
-----------------
// 计算几何书籍:
Computational Geometry:Algorithms and Applications Second Edition.
(by Mark de Berg, Marc van Kreveld)
Computational Geometry in C (2nd Ed.).
(by Joseph O'Rourke)

// 限制性Delaunay三角剖分论文
Construction Of The Constrained Delaunay Triangulation Of A Polygonal Domain
http://cg.cs.uni-bonn.de/docs/publications/1996/klein-1996-construction.pdf

Website & Package:
-----------------
// Computational Geometry Algorithm Library. 开源计算几何算法库
http://www.cgal.org/

// Directory of Computational Geometry Software
http://www.geom.uiuc.edu/software/cglist/

// Joseph O'Rourke's web page. 牛人的站点
http://maven.smith.edu/~orourke/

// The GTS Library 表面三角剖分的库,GNU的。
http://gts.sourceforge.net/

...

Computer Graphics
------------------------

Modeling
----------

Meshing
-------

// Fast and Simple Triangle Strip Generation
http://www.dlc.fi/%7Edkpa/strip/strip.html

// A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.
http://www.cs.cmu.edu/afs/cs.cmu.edu/project/quake/public/www/triangle.html

// Mesh Mart
http://www.meshmart.org/

Polyhedron
----------
// The Winged-Edge Data Structure
http://www.cs.mtu.edu/%7Eshene/COURSES/cs3621/NOTES/model/winged-e.html

Subdivision Surfaces
---------------------
// Subdivide 2.0
http://www.mrl.nyu.edu/%7Ebiermann/subdivision/

// Subdivision Surfaces
http://grail.cs.washington.edu/projects/subdivision/

// 1998 SIGGRAPH Course_ Subdivision for Modeling and Animation
http://www.multires.caltech.edu/teaching/courses/subdivision/

// Gamasutra - Features - "Building Your Own Subdivision Surfaces"
http://www.gamasutra.com/features/20000908/lee_01.htm

// Gamasutra - Features - "Implemnting Subdivision Surface Theory"
http://www.gamasutra.com/features/20000425/sharp_01.htm

// Gamasutra - Features - "Subdivision Surface Theory"
http://www.gamasutra.com/features/20000411/sharp_01.htm

Terrain Modeling
----------------
// A Webwide World by Ken Perlin
http://mrl.nyu.edu/~perlin/demox/Planet.html

// Binary Triangle Trees and Terrain Tessellation
http://www.ldagames.com/seumas/progbintri.html

// terragen
http://www.planetside.co.uk/terragen/

// Virtual Terrain Project
http://www.vterrain.org/

Graphics for Game Dev
------------------------

Books on GameDev.net
http://www.gamedev.net/columns/books/books.asp?CategoryID=1

to be continued...