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cs.HC updates on arXiv.org

Do we have the knowledge we need? Rethinking human-AI decision-making in corporations Rethinking Scaffolding in LLM Tutors: The Interactional Mismatch Between Benchmarks and Real-World Deployments Measuring Whether LLM Tutors Teach or Solve: A Diagnostic for Educational Impact Medical Heuristic Learning: An LLM-Driven Framework for Interpretable and Auditable Clinical Decision Rules A Causal Model of Theory of Mind in Conflict for Artificial Intelligence Do Large Language Models Have Emotions? Sensory Restoration via Brain-Computer Interfaces: A Unified 2 x 2 Framework and Convergence Roadmap Cognitive Trajectory Modeling: Quantifying Human-AI Co-Creation through Cognitively Grounded Interaction Trajectories The Perils of Agency: How Developers Perceive, Prioritize, and Address Risks in Agentic AI Products SCAN: A Decision-Making Framework for Effective Task Allocation with Generative AI SkillVetBench: LLM-as-Judge for Multi-Dimensional Security Risk Evaluation in Open-Source LLM Agent Skills Orchestrated Reality: From Role-Play to Living, Playable Game Worlds -- LLM-Driven World Simulation as a Parameterized-Action POMDP A comparative and critical study of EEGNet for fNIRS-driven cognitive load classification LectūraAgents: A Multi-Agent Framework for Adaptive Personalized AI-Assisted Learning and Embodied Teaching Using AI in engineering education: a balancing act, driven by clear purpose MuVAP: Multimodal Multiparty Voice Activity Projection for Turn-taking Prediction in the Wild Contaminated Collaboration: Measuring Gender Bias Transfer in LLM-Assisted Student Writing Bridging the Usability Gap: Lessons from Interpreting Studies for Machine Interpreting Design City landscape in sight: A crowdsourced framework for unlocking urban-scale window view perceptions from real estate imagery Cloze: An Open Research Platform for Studying Human-AI Conversations in Mental Health Contexts Automated Gaze-based Behavioral Segmentation and Temporal Representation for Bridge Inspection in Unconstrained 3D Environments "Stuck in a Spiral": Shame and Guilt as Social Regulators of AI Use in Computing Education Graph of Trace: Visualizing Execution Traces of Scientific Agent Co-Creating Buildable and Open Social Robot Study Companions with University Students A Bilateral Teleoperation Framework for Dexterous Manipulation "ChatGPT, help me draft a breakup text": The Covert Triad and Articulation Labor in AI-Assisted Romantic Communication A Scalability Analysis of Quantitative Confidence Assessment Methods for Assurance Cases What do you mean by human-AI collaboration: Prerequisite functions and the affordances needed to achieve it A Prototypical Decision-Support Tool for Household Energy Management: A New Zealand Case Study Participatory Design for Assistive Mobility in Indian Homes, Grounded in Lived Experience "OpenBloom": A Stigma-Sensitive LLM Design Probe for Reproductive Well-Being If These Walls Could Talk: Critical Play with Large Language Models in Museums Process-Oriented Evaluation of AI-Assisted Scientific Writing Beyond the Blood Draw: Explainable Machine Learning for Non-Invasive Dysglycemia Risk Screening Challenging Partisan Expectations Reduces Political Polarization Evolution & Foundation: AI Shares Creative Control Impedance MPC with Patient-Torque Estimation for Knee Rehabilitation Exoskeletons The Missing Layer: Why EdTech Needs Design-Time Generative UI, Not Just Runtime Personalization Are LLM-based Chatbots Good Enough to Support Computer Science Students in Multiple-Choice Exercises? AI as a Sparring Partner -- an HCAI Approach to Promote Human Capabilities GraphStory: Collaborative Story Writing through Event-Based Narrative Editing Patient-centered visualization of multistage cancer treatment trajectories Beyond Usability: A UX Case Study on Using "Withdrawal Design" to Challenge Engagement Metrics in Social Robotics Mapping the Design Space for Youth Social Media: A Framework Centered on Friendship Building A comparison of human and LLM-simulated participants in a writing style task From 911 to Hospital: Challenges and Opportunities for AI Integration in Emergency Medical Services An Augmented Reality Brain-Robot Interface for Generalist Robot Arm Manipulation Artists' Views on Robotics Involvement in Painting Productions Quantifying the Persistence of Daily Routines "It depends on where AI is used": Players' attitude patterns and evaluative logics toward different AI applications in digital games Play and Learn: Gamified Feedback for Ultrasound-Guided Catheter Insertion Training in Virtual Reality AwareLLM: A Proactive Multimodal Ecosystem for Personalized Human-AI Collaboration to Enhance Productivity AutoBG: A Board Game Design Assistant with Interactive Ideation, Iterative Rulebook Generation, and Individualized Feedback Position Paper: Unlocking the Potential of AI Researchers in Scientific Discovery-What Is Missing? SimCoachCorpus: A naturalistic dataset with language and trajectories for embodied teaching An Ergonomic, Customizable Soft Robotic Glove toward Personalized Hand Rehabilitation Quantum Futures Interactive: A Live Demonstration of Post-Quantum Blockchain Security, Infrastructure Tradeoffs, and Sustainable Distributed Trust Impedance MPC for Physical Human-Robot Interaction: Predictive Disturbance Rejection with Joint-Limit Safety Knowing When to Ask: Self-Gated Clarification for Hierarchical Language Agents What LLMs Must Forget to Teach Effectively: A DIY Approach to Premodern Japanese Language Pedagogy Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build RoTRAG: Rule of Thumb Reasoning for Conversation Harm Detection with Retrieval-Augmented Generation From Overload to Convergence: Supporting Multi-Issue Human-AI Negotiation with Bayesian Visualization Clinically Aware Synthetic Image Generation for Concept Coverage in Chest X-ray Models EEG-FM-Bench: A Comprehensive Benchmark for the Systematic Evaluation of EEG Foundation Models Mapping Geopolitical Bias in 11 Large Language Models: A Bilingual, Dual-Framing Analysis of U.S.-China Tensions
Designing More Engaging Serious Games to Support Students' Mental Health: A Pilot Study Based on A CBT-Informed Design Framework
[Submitted on 17 Apr 2026 (v1), last revised 13 Jun 2026 (this v · 2026-06-16 · via cs.HC updates on arXiv.org

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Abstract:Addressing the issues of dullness, low compliance, and lack of appeal in current digital mental health education and serious games for students and adolescents, this study proposes a novel, experience-centered framework for serious game design: the Therapeutic Procedural Rhetoric and Mechanism Mapping Framework (TPR-MMF). Based on this framework, a side-scrolling serious game prototype, "World + You - World," was developed. This study compared the effectiveness of TPR-MMF-based games with traditional explicit educational serious games through a small-sample randomized controlled trial (N=28). The results of the Intrinsic Motivation Inventory (IMI) showed that the experimental group (playing "World + You - World") significantly outperformed the control group in four aspects. Furthermore, qualitative survey results indicated that players could perceive the psychological metaphors within the game mechanics and spontaneously resonated with real-life experiences. This study provides a highly engaging new development paradigm for gamified mental health education for students and adolescents.

Submission history

From: Ting-Chen Hsu [view email]
[v1] Fri, 17 Apr 2026 03:33:36 UTC (1,849 KB)
[v2] Sat, 13 Jun 2026 12:47:27 UTC (1,849 KB)