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博客园 - chenlee

Cliptexture by SGI multitherad game development by Intel a new way for silouettes rendering Customizing Folders with Desktop.ini A printf() alternative on codeproject DLL proxy from codeproject Valve survey 基于网络的物理模拟:如何处理丢包和延迟 Some really good discussions about material/shader system on gamedev.net real time radiosity on GPU (demo and source code) 一些vi的使用技巧 A reintroduction to XML with an emphasis on character encoding 一篇分析MSAA原理的好文章 如何使用depth texture (from DIRECTXDEV) some articles about linear-Z buffer and W-buffer a good SIMD math library 一本新书:Game Engine Toolset Development 一个新的view frustum culling algorithm : radar approach 又一个C++ delegate class
build tools evalulation
chenlee · 2006-07-05 · via 博客园 - chenlee

一个很不错的关于编译系统的评述:
http://www.gamesfromwithin.com/articles/0509/000100.html

name decision pros cons link
ant

not evaluated

- good log output
- fast startup speed

cc task is not flexible.
rake bad same as rant

- no dependency check

- same as rant

rant bad fast incremental build speed

- can't generate vc projects

- no build-in support of out-of-source build

cmake not good - chosed by KDE as build tool. Has potencial to be better.

- not build tool, but makefile generator.

- limited by native makefiles.
- hard to do automation

http://www.cmake.org/
omake not evaluated
scons current the best choice

- I've used it for a long time.

- flexible

slow incremental build time
a-a-p not evaluated http://www.a-a-p.org/
bjam bad

- slow build speed

- strange language
- mailing list is full of shit

jam bad

dead project already