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博客园 - 开发手游啦啦啦

用TypeScript开发爬虫程序 ABP导航源码分析 ABP的语言切换 AngularJs自定义指令详解(10) - 执行次序 AngularJs自定义指令详解(9) - terminal AngularJs自定义指令详解(8) - priority AngularJs自定义指令详解(7) - multiElement AngularJs自定义指令详解(6) - controller、require AngularJs自定义指令详解(5) - link AngularJs自定义指令详解(4) - transclude AngularJs自定义指令详解(3) - scope AngularJs自定义指令详解(2) - template AngularJs自定义指令详解(1) - restrict ABP的Zero Sample ABP的工作单元 ABP的数据过滤器(Data Filters) ABP的事件总线和领域事件(EventBus & Domain Events) 初入Cocos2d-x 2.2 quick-cocos2d-x之testlua之VisibleRect.lua
quick-cocos2d-x之testlua之mainMenu.lua
开发手游啦啦啦 · 2013-10-16 · via 博客园 - 开发手游啦啦啦
require "helper"
require "testResource"

require "ActionsTest.ActionsTest"
require "TransitionsTest.TransitionsTest"
require "ActionsProgressTest.ActionsProgressTest"
require "EffectsTest.EffectsTest"
require "ClickAndMoveTest.ClickAndMoveTest"
require "RotateWorldTest.RotateWorldTest"
require "ParticleTest.ParticleTest"
require "ActionsEaseTest.ActionsEaseTest"
require "MotionStreakTest.MotionStreakTest"
require "DrawPrimitivesTest.DrawPrimitivesTest"
require "NodeTest.NodeTest"
require "TouchesTest.TouchesTest"
require "SpriteTest.SpriteTest"
require "LayerTest.LayerTest"
require "PerformanceTest.PerformanceTest"
require "LabelTest.LabelTest"
require "ParallaxTest.ParallaxTest"
require "TileMapTest.TileMapTest"
require "ActionManagerTest.ActionManagerTest"
require "MenuTest.MenuTest"
require "IntervalTest.IntervalTest"
require "SceneTest.SceneTest"
require "Texture2dTest.Texture2dTest"
require "RenderTextureTest.RenderTextureTest"
require "ZwoptexTest.ZwoptexTest"
require "FontTest.FontTest"
require "CocosDenshionTest.CocosDenshionTest"
require "EffectsAdvancedTest.EffectsAdvancedTest"
require "UserDefaultTest.UserDefaultTest"
require "CurrentLanguageTest.CurrentLanguageTest"
require "BugsTest.BugsTest"
require "ExtensionTest.ExtensionTest"
require "AccelerometerTest.AccelerometerTest"
require "KeypadTest.KeypadTest"


local LINE_SPACE = 40 --总共有40个test场景


local CurPos = {x = 0, y = 0}--创建一个点初始位置为0点。全局的。
local BeginPos = {x = 0, y = 0}


local _allTests = {
    { isSupported = true,  name = "ActionsTest"            , create_func   =               ActionsTest      },
    { isSupported = true,  name = "TransitionsTest"        , create_func   =           TransitionsTest      },
    { isSupported = true,  name = "ActionsProgressTest"    , create_func   =       ProgressActionsTest      },
    { isSupported = true,  name = "EffectsTest"            , create_func   =               EffectsTest      },
    { isSupported = true,  name = "ClickAndMoveTest"       , create_func   =          ClickAndMoveTest      },
    { isSupported = true,  name = "RotateWorldTest"        , create_func   =           RotateWorldTest      },
    { isSupported = true,  name = "ParticleTest"           , create_func   =              ParticleTest      },
    { isSupported = true,  name = "ActionsEaseTest"        , create_func   =           EaseActionsTest      },
    { isSupported = true,  name = "MotionStreakTest"       , create_func   =          MotionStreakTest      },
    { isSupported = false,  name = "DrawPrimitivesTest"     , create_func=        DrawPrimitivesTest      },
    { isSupported = true,  name = "NodeTest"               , create_func   =                  CocosNodeTest },
    { isSupported = true,  name = "TouchesTest"            , create_func   =               TouchesTest      },
    --Many tests in MenuTest will crash, so disable it. Should enable it after all crashes are resolved.
    { isSupported = true,  name = "MenuTest"               , create_func   =                  MenuTestMain  },
    { isSupported = true,  name = "ActionManagerTest"      , create_func   =         ActionManagerTestMain  },
    { isSupported = true,  name = "LayerTest"              , create_func   =                 LayerTestMain  },
    { isSupported = true,  name = "SceneTest"              , create_func   =                 SceneTestMain  },
    { isSupported = true,  name = "ParallaxTest"           , create_func   =              ParallaxTestMain  },
    { isSupported = true,  name = "TileMapTest"            , create_func   =               TileMapTestMain  },
    { isSupported = true,  name = "IntervalTest"           , create_func   =              IntervalTestMain  },
    { isSupported = false,  name = "ChipmunkAccelTouchTest" , create_func=    ChipmunkAccelTouchTestMain  },
    { isSupported = true,  name = "LabelTest"              , create_func   =                 LabelTest      },
    { isSupported = false,  name = "TextInputTest"          , create_func=             TextInputTestMain  },
    { isSupported = true,  name = "SpriteTest"             , create_func   =                SpriteTest      },
    { isSupported = false,  name = "SchdulerTest"           , create_func=              SchdulerTestMain  },
    { isSupported = true,  name = "RenderTextureTest"      , create_func   =         RenderTextureTestMain  },
    { isSupported = true,  name = "Texture2DTest"          , create_func   =             Texture2dTestMain  },
    { isSupported = false,  name = "Box2dTest"              , create_func=                 Box2dTestMain  },
    { isSupported = false,  name = "Box2dTestBed"           , create_func=              Box2dTestBedMain  },
    { isSupported = true,  name = "EffectAdvancedTest"     , create_func   =        EffectAdvancedTestMain  },
    { isSupported = true,  name = "Accelerometer"          , create_func=             AccelerometerMain  },
    { isSupported = true,  name = "KeypadTest"             , create_func=                KeypadTestMain  },
    { isSupported = true,  name = "CocosDenshionTest"      , create_func   =         CocosDenshionTestMain  },
    { isSupported = true,  name = "PerformanceTest"        , create_func=           PerformanceTestMain  },
    { isSupported = true,  name = "ZwoptexTest"            , create_func   =               ZwoptexTestMain  },
    { isSupported = false,  name = "CurlTest"               , create_func=                  CurlTestMain  },
    { isSupported = true,  name = "UserDefaultTest"        , create_func=           UserDefaultTestMain  },
    { isSupported = true,  name = "BugsTest"               , create_func=              BugsTestMain      },
    { isSupported = true,  name = "FontTest"               , create_func   =              FontTestMain      },
    { isSupported = true,  name = "CurrentLanguageTest"    , create_func=   CurrentLanguageTestMain      },
    { isSupported = false,  name = "TextureCacheTest"       , create_func=      TextureCacheTestMain      },
    { isSupported = true,  name = "ExtensionsTest"         , create_func=        ExtensionsTestMain      },
    { isSupported = false,  name = "ShaderTest"             , create_func=            ShaderTestMain      },
    { isSupported = false,  name = "MutiTouchTest"          , create_func=          MutiTouchTestMain     }
}

local TESTS_COUNT = table.getn(_allTests)

-- create scene
local function CreateTestScene(nIdx)
    local scene = _allTests[nIdx].create_func()
    --purgeCachedData清除所有缓存数据
    CCDirector:sharedDirector():purgeCachedData()
    return scene
end
-- create menu
function CreateTestMenu()
    local menuLayer = CCLayer:create()

    local function closeCallback()
        CCDirector:sharedDirector():endToLua()
    end

    local function menuCallback(tag)
        print(tag)
        local Idx = tag - 10000
        local testScene = CreateTestScene(Idx)
        if testScene then
            --切换到指定测试页
            CCDirector:sharedDirector():replaceScene(testScene)
        end
    end

    -- add close menu
    local s = CCDirector:sharedDirector():getWinSize()
    --s_pPathClose是在testResource.lua定义的文件"Images/close.png"
    local CloseItem = CCMenuItemImage:create(s_pPathClose, s_pPathClose)
    CloseItem:registerScriptTapHandler(closeCallback)
    CloseItem:setPosition(ccp(s.width - 30, s.height - 30))--放在右上角

    local CloseMenu = CCMenu:create()
    CloseMenu:setPosition(0, 0)
    CloseMenu:addChild(CloseItem)
    menuLayer:addChild(CloseMenu)

    -- add menu items for tests
    --各测试项的列表
    local MainMenu = CCMenu:create()
    local index = 0
    local obj = nil
    for index, obj in pairs(_allTests) do
        local testLabel = CCLabelTTF:create(obj.name, "Arial", 24)
        local testMenuItem = CCMenuItemLabel:create(testLabel)
        if not obj.isSupported then
            testMenuItem:setEnabled(false)--展示为灰色
        end
        --CCMenuItem的处理函数注册registerScriptTapHandler
        testMenuItem:registerScriptTapHandler(menuCallback)
        testMenuItem:setPosition(ccp(s.width / 2, (s.height - (index) * LINE_SPACE)))
        MainMenu:addChild(testMenuItem, index + 10000, index + 10000)
    end

--设置滚动区域的大小(高度已超出屏幕)
    MainMenu:setContentSize(CCSizeMake(s.width, (TESTS_COUNT + 1) * (LINE_SPACE)))
    --设置当前位置(0,0)
    MainMenu:setPosition(CurPos.x, CurPos.y)
    menuLayer:addChild(MainMenu)

    -- handling touch events
    --记录起始点到全局变量BeginPos中
    local function onTouchBegan(x, y)
        BeginPos = {x = x, y = y}
        -- CCTOUCHBEGAN event must return true
        --必须返回true
        return true
    end

    local function onTouchMoved(x, y)
        --移动后y的变化值,直接作为mainMenu的垂直方向滚动距离
        local nMoveY = y - BeginPos.y
        local curPosx, curPosy = MainMenu:getPosition()
        local nextPosy = curPosy + nMoveY
        local winSize = CCDirector:sharedDirector():getWinSize()
        if nextPosy < 0 then
            MainMenu:setPosition(0, 0)
            return
        end

--有可能滑动的距离过大,就直接把mainMenu的位置设为滚动到末尾了
        if nextPosy > ((TESTS_COUNT + 1) * LINE_SPACE - winSize.height) then
            MainMenu:setPosition(0, ((TESTS_COUNT + 1) * LINE_SPACE - winSize.height))
            return
        end

        MainMenu:setPosition(curPosx, nextPosy)
        BeginPos = {x = x, y = y}
        CurPos = {x = curPosx, y = nextPosy}
    end

    local function onTouch(eventType, x, y)
        if eventType == "began" then
            return onTouchBegan(x, y)
        elseif eventType == "moved" then
            return onTouchMoved(x, y)
        end
    end

    menuLayer:setTouchEnabled(true)
    menuLayer:addTouchEventListener(onTouch)

    return menuLayer
end