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博客园 - BackSword

unity ui canvas shader texcoord.zw is not used for ui particle 问题记录,unity shaderlab 模版写入问题 textmeshpro 放大缩小出现黑色边框问题,修改shader FXAA 在桌面平台更高效的原因,MSAA在手机端更高效 glados优惠码 git 设置github代理 unity physics bug win10 ctrl+space 快捷键冲突问题 msvc C++编译链接 切线空间 c++局部静态变量是线程安全的 c++函数参数和返回值 c++返回值不能是右值对象 状态同步 分享mkgmttime自实现功能。 关于socket通信中大小端转换问题 wpf clickonece 坑 [修复] 启动期间超频失败的错误信息 template return value error C2440: “初始化”: 无法从“const T”转换为“const Player *&”
C# Array.Fill 值类型优化。
BackSword · 2025-05-07 · via 博客园 - BackSword

当我们对一块值类型数组操作,重置和填充数据时,最好用Array.Fill 方法,对于引用类型,没有变化。 对于值类型,是直接操作内存,会更快一点。
微软源码如下 https://github.com/dotnet/runtime/blob/1d1bf92fcf43aa6981804dc53c5174445069c9e4/src/libraries/System.Private.CoreLib/src/System/Array.cs#L1107C13-L1134C10

public static void Fill<T>(T[] array, T value, int startIndex, int count)
{
	if (array == null)
	{
		ThrowHelper.ThrowArgumentNullException(ExceptionArgument.array);
	}

	if ((uint)startIndex > (uint)array.Length)
	{
		ThrowHelper.ThrowStartIndexArgumentOutOfRange_ArgumentOutOfRange_IndexMustBeLessOrEqual();
	}

	if ((uint)count > (uint)(array.Length - startIndex))
	{
		ThrowHelper.ThrowCountArgumentOutOfRange_ArgumentOutOfRange_Count();
	}

	if (!typeof(T).IsValueType && array.GetType() != typeof(T[]))
	{
		for (int i = startIndex; i < startIndex + count; i++)
		{
			array[i] = value;
		}
	}
	else
	{
		ref T first = ref Unsafe.Add(ref MemoryMarshal.GetArrayDataReference(array), (nint)(uint)startIndex);
		new Span<T>(ref first, count).Fill(value);
	}
}