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Deep Future Devlog - itch.io

Experimental web version Dev summarize
Changelog
cloudwu · 2025-10-09 · via Deep Future Devlog - itch.io

Changes from the first (0.1.0) release  :

  • (2025.10.6) BUGFIX : Generating civ card
  • (2025.10.7) RULES : Allow choose advancement when advance a world
  • (2025.10.7) QOL : Long press to confirm discarding a card
  • (2025.10.7) UI : Improve IME support
  • (2025.10.8) ENGINE : Support high_dpi (default on) and fullscreen (default off,  command line fullscreen=true or config in main.game to turn on)
  • (2025.10.9) ENGINE: Support game zip package
  • (2025.10.10) BUGFIX: Clear upkeep cubes in the cards after a game
  • (2025.10.15) UI : Add app icons
  • (2025.10.19) BUGFIX: Don't clear sector names after a game
  • (2025.10.19) UI : Fix location of the central dealing area to avoid covering the buttons
  • (2025.10.19) ENGINE: Support wasm
  • (2026.1.16) ENGINE: Fix a bug may cause block the window
  • (2026.1.16)  BUGFIX: Can't use PHYSICS
  • (2026.1.16) UI : Multi-line layout for many colonies
  • (2026.2.18) ENGINE : Improve IME supported
  • (2026.2.18) UI : Improve some tips
  • (2026.2.18) BUGFIX : Don't allow EVOKE twice pre turn
  • (2026.2.18) BUGFIX : update era when convert a blank card into a world card
  • (2026.2.21) BUGFIX : Confirm option for random adv with chemistry adv
  • (2026.2.21) RULES : Allow history adv even the draw pile is empty
  • (2026.2.21) BUGFIX : Remove the incorrect wonder option
  • (2026.2.23) UI : Adjust civ card layout
  • (2026.2.23) BUGFIX : Fix wrong era on advancements
  • (2026.2.23) BUGFIX: Correct description of the civilization cards
  • (2026.3.2) LOCALIZATION : Improve English localization

The newest game version is 0.1.0.e79bf , and soluna (engine) 003be82205 .

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