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Futurism

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AI Bro Convinced He Can Vibe Code GTA 6 Before the Real O...
Frank Landymore · 2026-06-13 · via Futurism

A comic image composition superimposing the Grand Theft Auto log over the screenshot of an extremely simple developed game involving a pill shaped character on a plinth.

Illustration by Futurism. Source: @ziwenxu_ via X

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Are you physically incapable of waiting any longer for Grand Theft Auto VI, which has been in development for over a decade? Worse yet, are you someone who doesn’t own a console, meaning you’ll probably have to wait at least another year before the double-dippers at Rockstar decide to release it on PC?

Well, don’t worry. Some AI bro is trying to vibe code their own version of the much-hyped GTA sequel before the real one is finally released — supposedly, definitely, this September.

“Day 1 of building GTA 6. Still feels fake typing that out. Upgraded to Claude Max 20x for this,” the coder, Ziwen Xu, tweeted Wednesday, attaching a video of a bean shaped default model hopping between obstacles on a nondescript landscape running on the popular Unreal engine.

“The goal: beat the real GTA 6 to launch,” he enthused. “Ambitious, probably stupid, doing it anyway.”

Day 1 of building GTA 6. Still feels fake typing that out.

Upgraded to Claude Max 20x just for this. Spent a couple hours getting the whole project structured and pushed to the repo. Sandbox is up and running.

No studio, no publisher. Just whoever shows up. We picked Godot on… https://t.co/ZTe74CCEMV pic.twitter.com/t30hiReAK1

— Ziwen (@ziwenxu_) June 10, 2026

Xu runs his own AI agent startup called Hypercho. Your guess on how sincere or ironic he’s being is as good as ours. Is this an unintentional testament to the sheer hubris of the AI bro, or a winking, intentional one? Or is it an absurd commentary on GTA 6’s ridiculous development time and its perennially delayed release date? At least one replier accused it of being “engagement bait trash.”

Perhaps all apply, but so far, Xu seems committed to the bit, posting a code repository of his game on GitHub, along with another progress update.

They’re already, however, running into some common vibe-coding problems.

“The agent built downtown LA skyscrapers, which is a problem, because this is supposed to be Florida,” Xu complained the next day. In a video, the featureless bean has been replaced with a humanoid character clad in a stereotypical burglar’s outfit, wandering a sunset-drenched cityscape that looks like the background features in an old FPS that you noclipped into and which were never intended to actually be explored.

“Also I’ve burned 33 percent of my 20x weekly usage in one day,” he added. “So that clock is ticking.”

Xu’s inspiration is informative. His first tweet was replying to prominent AI entrepreneur and evangelist Matt Shumer’s suggestion that vibe coders should come together to use Anthropic’s Fable model to create a “GTA-VI-caliber open-world game with a quality and scope surpassing what is shown in the initial trailers.” Fable is the downgraded, safer version of Mytho, the model that Anthropic refused to release to the public because its coding capabilities were supposedly so powerful that it could break into any operating system or web browser on command. Perhaps he’s another programmer that’s bought into Anthropic’s fearmongering-as-hype.

Of course, Xu isn’t trying to vibe code everything, because that would be absurd, obviously. So he posted a call to action to human talent.

“If you can model, code, build levels, or write music and lore, come join,” he wrote. “Time to cook.”

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