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Brad Frost

Code Snack Our AI & Design Systems Course Is COMPLETE! GitHub CLI: Media in issues, pull requests, and comments - GitHub Changelog Just You Wait, by Chris Shiflett Backyard Designers: Draft Your Dream Design Team Things Take the Time They Take: A 42nd Thought at 42 Coming Up For Air Design System Maturity Model - zeroheight Poetic CSS Big AI & Design Systems Course updates! Grief in the AI Age The Boring Internet | Terry Godier Spicy Chicken w/ Brad Frost | Wireframe Live Building Healthy Community with Ben Callahan Mouth Coding Adaptability, Curiosity, & Creative Breadth with Brendan Dawes An update on life and work Storybook MCP with Dominic Nguyen Coding Club The Creative Infinite A freaking test I redesigned my website without touching my keyboard...all while painting a mural Fine Specimens by Elliot Jay Stocks A Designer's Thoughts About This Moment in AI Old Music Friday Real-Time UI Ghostwriter by RJD2 Drum/Synth Cover Fostering Community
My 8-year-old vibe-coded a video game about playing music...
Brad Frost · 2026-03-26 · via Brad Frost

My 8-year-old vibe-coded a video game called "Play With Michael McDonald", and she wanted to present it. So here's Ella!

The origin story

After playing some Mario Party minigames the other evening, my 8-year-old daughter said,

I wanna make a game where you are a backing musician for Michael McDonald on his world tour, and you traveled to the south pole and play music, and there are penguins dancing around.

...as you do. So we sat down with Claude Cowork and punched in the following:

Help me and my daughter make a video game in Unity) (or similar platform that is actually accomplishable) called Playing With Michael McDonald, where you you're a backup musician for Michael McDonald and you help him play his songs on different instruments.
You're on tour, and here are the tour stops:
• Level 1 is New York City
• Level 2 is California
• Level 3 is vapan
• Level 4 is the North Pole and you're dancing with penguins and they're waving their arms to the music.
Help us make this!

We then sat down with Claude Cowork and spent the next 15 minutes iterating over the game, laughing all the way.

Into the Creative Infinite

This experience conjures up all sorts of thoughts and feelings, which I'll save for another day. But I do think that this exemplifies what I'm calling The Creative Infinite.

We're in a place where we can think of ideas, articulate them, and then seconds/minutes later be interacting with those ideas, seeing them come to life before our very eyes.

It's truly stunning, and unlocks all sorts of big opportunities and challenges. But setting all of that aside, I'm just so incredibly excited to see what my daughter's gonna come up with next.