惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Recent Announcements
Recent Announcements
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
MongoDB | Blog
MongoDB | Blog
H
Help Net Security
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
人人都是产品经理
人人都是产品经理
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
The GitHub Blog
The GitHub Blog
V
V2EX
Microsoft Security Blog
Microsoft Security Blog
V
Visual Studio Blog
A
About on SuperTechFans
博客园_首页
L
LangChain Blog
量子位
雷峰网
雷峰网
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
Jina AI
Jina AI
月光博客
月光博客
阮一峰的网络日志
阮一峰的网络日志
博客园 - 聂微东
Microsoft Azure Blog
Microsoft Azure Blog
M
MIT News - Artificial intelligence
N
Netflix TechBlog - Medium

cs.IR updates on arXiv.org

From Top-1 to Top-K: A Reproducibility Study and Benchmarking of Counterfactual Explanations for Recommender Systems Impact of large language models on peer review opinions from a fine-grained perspective: Evidence from top conference proceedings in AI Diagnosable ColBERT: Debugging Late-Interaction Retrieval Models Using a Learned Latent Space as Reference Enhancing Unsupervised Keyword Extraction in Academic Papers through Integrating Highlights with Abstract CAST: Modeling Semantic-Level Transitions for Complementary-Aware Sequential Recommendation IndiaFinBench: An Evaluation Benchmark for Large Language Model Performance on Indian Financial Regulatory Text Think Before Writing: Feature-Level Multi-Objective Optimization for Generative Citation Visibility RARE: Redundancy-Aware Retrieval Evaluation Framework for High-Similarity Corpora Personalized Benchmarking: Evaluating LLMs by Individual Preferences Modular Representation Compression: Adapting LLMs for Efficient and Effective Recommendations JFinTEB: Japanese Financial Text Embedding Benchmark UsefulBench: Towards Decision-Useful Information as a Target for Information Retrieval SIMMER: Cross-Modal Food Image--Recipe Retrieval via MLLM-Based Embedding Rethinking the Necessity of Adaptive Retrieval-Augmented Generation through the Lens of Adaptive Listwise Ranking BioHiCL: Hierarchical Multi-Label Contrastive Learning for Biomedical Retrieval with MeSH Labels Learning Behaviorally Grounded Item Embeddings via Personalized Temporal Contexts Collaborative Filtering Through Weighted Similarities of User and Item Embeddings IG-Search: Step-Level Information Gain Rewards for Search-Augmented Reasoning Metric-agnostic Learning-to-Rank via Boosting and Rank Approximation GenRec: A Preference-Oriented Generative Framework for Large-Scale Recommendation Uncertainty-aware Generative Learning Path Recommendation with Cognition-Adaptive Diffusion CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations Don't Retrieve, Navigate: Distilling Enterprise Knowledge into Navigable Agent Skills for QA and RAG NewsTorch: A PyTorch-based Toolkit for Learner-oriented News Recommendation Controlling Authority Retrieval: A Missing Retrieval Objective for Authority-Governed Knowledge APEX-MEM: Agentic Semi-Structured Memory with Temporal Reasoning for Long-Term Conversational AI ID and Graph View Contrastive Learning with Multi-View Attention Fusion for Sequential Recommendation Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends Dual-Enhancement Product Bundling: Bridging Interactive Graph and Large Language Model Evaluation of Agents under Simulated AI Marketplace Dynamics
Heterogeneous Effects of Software Patches in a Multiplaye...
Yuzi He, Christopher Tran, Julie Jiang, Keith Burghardt, Emilio · 2021-10-28 · via cs.IR updates on arXiv.org

The popularity of online gaming has grown dramatically, driven in part by streaming and the billion-dollar e-sports industry. Online games regularly update their software to fix bugs, add functionality that improve the game's look and feel, and change the game mechanics to keep the games fun and challenging. An open question, however, is the impact of these changes on player performance and game balance, as well as how players adapt to these sudden changes. To address these questions, we use causal inference to measure the impact of software patches to League of Legends, a popular team-based multiplayer online game. We show that game patches have substantially different impacts on players depending on their skill level and whether they take breaks between games. We find that the gap between good and bad players increases after a patch, despite efforts to make gameplay more equal. Moreover, longer between-game breaks tend to improve player performance after patches. Overall, our results highlight the utility of causal inference, and specifically heterogeneous treatment effect estimation, as a tool to quantify the complex mechanisms of game balance and its interplay with players' performance.