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eess.SP updates on arXiv.org

ECG-biometrics-bench: A Unified Framework for Reproducible Benchmarking of ECG Biometrics Physiology-Aware Masked Cross-Modal Reconstruction for Biosignal Representation Learning Towards Improving Speaker Distance Estimation through Generative Impulse Response Augmentation Federated Learning with Hypergradient-based Online Update of Aggregation Weights Soft Graph Diffusion Transformer for MIMO Detection SPLICE: Latent Diffusion over JEPA Embeddings for Conformal Time-Series Inpainting Sequential Inference for Gaussian Processes: A Signal Processing Perspective Statistical Channel Fingerprint Construction for Massive MIMO: A Unified Tensor Learning Framework Recent Advances in mm-Wave and Sub-THz/THz Oscillators for FutureG Technologies Cross-Subject Generalization for EEG Decoding: A Survey of Deep Learning Methods Super-resolution Multi-signal Direction-of-Arrival Estimation by Hankel-structured Sensing and Decomposition Hankel and Toeplitz Rank-1 Decomposition of Arbitrary Matrices with Applications to Signal Direction-of-Arrival Estimation Adaptive Transform Coding for Semantic Compression EdgeSpike: Spiking Neural Networks for Low-Power Autonomous Sensing in Edge IoT Architectures Sparse Graph Learning from Sparse Data via Fiedler Number Maximization A Deep Learning Model for Battery State Prediction towards Intelligent Energy Management Transfer Learning for Tonal Noise Prediction in VRF Units Using Thermodynamic and Vibration Signals EVT-Based Generative AI for Tail-Aware Channel Estimation Monitoring exposure-length variations in submarine power cables using distributed fiber-optic sensing BandRouteNet: An Adaptive Band Routing Neural Network for EEG Artifact Removal Phase-Separated Complex Hilbert PCA on Markerless 3D Pose Estimation Data: A Global Phase Network and Its Extension to a Continuous Field on the Body Surface Selective Correlation Based Knowledge Distillation for Ground Reaction Force Estimation Deep Learning-Enabled Dissolved Oxygen Sensing in Biofouling Environments for Ocean Monitoring Speech Enhancement Based on Drifting Models Robust and Clinically Reliable EEG Biomarkers: A Cross Population Framework for Generalizable Parkinson's Disease Detection An AI-Based Supervisory Measurement Integrity Validation Layer for Cyber-Resilient AC/DC Protection in Inverter-Based Microgrids Explainable AI in Speaker Recognition -- Making Latent Representations Understandable Time-Localized Parametric Decomposition of Respiratory Airflow for Sub-Breath Analysis NAKUL-Med: Spectral-Graph State Space Models with Dynamics Kernels for Medical Signals An Algorithm for On-Sensor Agnostic Detection of Changes in Human Activity for Ultra-Low-Power Applications
Virtual Reality Gaming on the Cloud: A Reality Check
Sihao Zhao, Hatem Abou-zeid, Ramy Atawia, Yoga Suhas Kuruba Manj · 2021-09-21 · via eess.SP updates on arXiv.org

Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze the behavior of VR gaming traffic and Quality of Service (QoS) when VR rendering is conducted remotely in the cloud. We first build a VR testbed utilizing a cloud server, a commercial VR headset, and an off-the-shelf WiFi router. Using this testbed, we collect and process cloud VR gaming traffic data from different games under a number of network conditions and fixed and adaptive video encoding schemes. To analyze the application-level characteristics such as video frame size, frame inter-arrival time, frame loss and frame latency, we develop an interval threshold based identification method for video frames. Based on the frame identification results, we present two statistical models that capture the behaviour of the VR gaming video traffic. The models can be used by researchers and practitioners to generate VR traffic models for simulations and experiments - and are paramount in designing advanced radio resource management (RRM) and network optimization for cloud VR gaming services. To the best of the authors' knowledge, this is the first measurement study and analysis conducted using a commercial cloud VR gaming platform, and under both fixed and adaptive bitrate streaming. We make our VR traffic data-sets publicly available for further research by the community.