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Optimally building spanning graphs in semirandom graph pr...
Michael Anastos, Maurício Collares, Joshua Erde, Mihyun Kang, Do · 2025-09-30 · via math.PR updates on arXiv.org

The semirandom graph process constructs a graph $G$ in a series of rounds, starting with the empty graph on $n$ vertices. In each round, a player is offered a vertex $v$ chosen uniformly at random, and chooses an edge on $v$ to add to $G$. The player's aim is to make $G$ satisfy some property as quickly as possible. Our interest is in the property that $G$ contain a given $n$-vertex graph $H$ with maximum degree $Δ$. In 2021, Ben-Eliezer, Gishboliner, Hefetz and Krivelevich showed that there is a semirandom strategy that achieves this, with probability tending to 1 as $n$ tends to infinity, in $(1 + o_Δ(1)) \frac{3 Δn}{2}$ rounds, where $o_Δ(1)$ is a function that tends to $0$ as $Δ$ tends to infinity. We improve this to $(1 + o_Δ(1)) \frac{Δn}{2}$, which can be seen to be asymptotically optimal in $Δ$. We show the same result for a variant of the semirandom graph process, namely the semirandom tree process introduced by Burova and Lichev, where in each round the player is offered the edge set of a uniformly chosen tree on $n$ vertices, and chooses one edge to keep.