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stat.ML updates on arXiv.org

Adaptive multi-fidelity optimization with fast learning rates Enhancing AI and Dynamical Subseasonal Forecasts with Probabilistic Bias Correction Sample Complexity Bounds for Stochastic Shortest Path with a Generative Model The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback Stylistic-STORM (ST-STORM) : Perceiving the Semantic Nature of Appearance Collective Kernel EFT for Pre-activation ResNets PRIM-cipal components analysis One-Shot Generative Flows: Existence and Obstructions Structural interpretability in SVMs with truncated orthogonal polynomial kernels Amortized Optimal Transport from Sliced Potentials MinShap: A Modified Shapley Value Approach for Feature Selection Unsupervised feature selection using Bayesian Tucker decomposition Multi-User mmWave Beam and Rate Adaptation via Combinatorial Satisficing Bandits Best of both worlds: Stochastic & adversarial best-arm identification Scalable Model-Based Clustering with Sequential Monte Carlo Expert-Guided Class-Conditional Goodness-of-Fit Scores for Interpretable Classification with Informative Missingness: An Application to Seismic Monitoring Lightweight Geometric Adaptation for Training Physics-Informed Neural Networks Gating Enables Curvature: A Geometric Expressivity Gap in Attention Zeroth-Order Optimization at the Edge of Stability Differentially Private Conformal Prediction CLion: Efficient Cautious Lion Optimizer with Enhanced Generalization Generative Augmented Inference Improving Machine Learning Performance with Synthetic Augmentation PAC-MCTS: Bias-Aware Pruning for Robust LLM-Guided Search and Planning Path-Sampled Integrated Gradients Heat and Matérn Kernels on Matchings Doubly Outlier-Robust Online Infinite Hidden Markov Model Momentum Further Constrains Sharpness at the Edge of Stochastic Stability Multistage Conditional Compositional Optimization BOAT: Navigating the Sea of In Silico Predictors for Antibody Design via Multi-Objective Bayesian Optimization
Learning as Reinforcement: Applying Principles of Neurosc...
Eric Zelikman, William Yin, Kenneth Wang · 2020-04-20 · via stat.ML updates on arXiv.org

A significant challenge in developing AI that can generalize well is designing agents that learn about their world without being told what to learn, and apply that learning to challenges with sparse rewards. Moreover, most traditional reinforcement learning approaches explicitly separate learning and decision making in a way that does not correspond to biological learning. We implement an architecture founded in principles of experimental neuroscience, by combining computationally efficient abstractions of biological algorithms. Our approach is inspired by research on spike-timing dependent plasticity, the transition between short and long term memory, and the role of various neurotransmitters in rewarding curiosity. The Neurons-in-a-Box architecture can learn in a wholly generalizable manner, and demonstrates an efficient way to build and apply representations without explicitly optimizing over a set of criteria or actions. We find it performs well in many environments including OpenAI Gym's Mountain Car, which has no reward besides touching a hard-to-reach flag on a hill, Inverted Pendulum, where it learns simple strategies to improve the time it holds a pendulum up, a video stream, where it spontaneously learns to distinguish an open and closed hand, as well as other environments like Google Chrome's Dinosaur Game.