惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

G
Google Developers Blog
博客园 - 三生石上(FineUI控件)
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
MongoDB | Blog
MongoDB | Blog
小众软件
小众软件
Y
Y Combinator Blog
博客园 - 聂微东
Google DeepMind News
Google DeepMind News
D
Docker
罗磊的独立博客
Microsoft Security Blog
Microsoft Security Blog
D
DataBreaches.Net
B
Blog
Vercel News
Vercel News
Recent Announcements
Recent Announcements
GbyAI
GbyAI
阮一峰的网络日志
阮一峰的网络日志
T
The Blog of Author Tim Ferriss
H
Hackread – Cybersecurity News, Data Breaches, AI and More
P
Proofpoint News Feed
酷 壳 – CoolShell
酷 壳 – CoolShell
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
Microsoft Azure Blog
Microsoft Azure Blog
宝玉的分享
宝玉的分享

stat.ML updates on arXiv.org

Adaptive multi-fidelity optimization with fast learning rates Enhancing AI and Dynamical Subseasonal Forecasts with Probabilistic Bias Correction Sample Complexity Bounds for Stochastic Shortest Path with a Generative Model The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback Stylistic-STORM (ST-STORM) : Perceiving the Semantic Nature of Appearance Collective Kernel EFT for Pre-activation ResNets PRIM-cipal components analysis One-Shot Generative Flows: Existence and Obstructions Structural interpretability in SVMs with truncated orthogonal polynomial kernels Amortized Optimal Transport from Sliced Potentials MinShap: A Modified Shapley Value Approach for Feature Selection Unsupervised feature selection using Bayesian Tucker decomposition Multi-User mmWave Beam and Rate Adaptation via Combinatorial Satisficing Bandits Best of both worlds: Stochastic & adversarial best-arm identification Scalable Model-Based Clustering with Sequential Monte Carlo Expert-Guided Class-Conditional Goodness-of-Fit Scores for Interpretable Classification with Informative Missingness: An Application to Seismic Monitoring Lightweight Geometric Adaptation for Training Physics-Informed Neural Networks Gating Enables Curvature: A Geometric Expressivity Gap in Attention Zeroth-Order Optimization at the Edge of Stability Differentially Private Conformal Prediction CLion: Efficient Cautious Lion Optimizer with Enhanced Generalization Generative Augmented Inference Improving Machine Learning Performance with Synthetic Augmentation PAC-MCTS: Bias-Aware Pruning for Robust LLM-Guided Search and Planning Path-Sampled Integrated Gradients Heat and Matérn Kernels on Matchings Doubly Outlier-Robust Online Infinite Hidden Markov Model Momentum Further Constrains Sharpness at the Edge of Stochastic Stability Multistage Conditional Compositional Optimization BOAT: Navigating the Sea of In Silico Predictors for Antibody Design via Multi-Objective Bayesian Optimization
Best Agent Identification for General Game Playing
Matthew Stephenson, Alex Newcombe, Eric Piette, Dennis Soemers · 2025-07-01 · via stat.ML updates on arXiv.org

We present an efficient and generalised procedure to accurately identify the best (or near best) performing algorithm for each sub-task in a multi-problem domain. Our approach treats this as a set of best arm identification problems for multi-armed bandits, where each bandit corresponds to a specific task and each arm corresponds to a specific algorithm or agent. We propose an optimistic selection process based on a chosen confidence interval, that ranks each arm across all bandits in terms of their potential to influence our overall simple regret. We evaluate the performance of our approach on two of the most popular general game playing domains, the General Video Game AI (GVGAI) framework and the Ludii general game playing system, with the goal of selecting a high-performing agent for each game using a limited number of available trials. Compared to previous best arm identification algorithms for multi-armed bandits, our results demonstrate a substantial performance improvement in terms of average simple regret and average probability of error. This novel approach can be used to significantly improve the quality and accuracy of agent evaluation procedures for general game frameworks, as well as other multi-task domains with high algorithm runtimes.