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stat.ML updates on arXiv.org

Adaptive multi-fidelity optimization with fast learning rates Enhancing AI and Dynamical Subseasonal Forecasts with Probabilistic Bias Correction Sample Complexity Bounds for Stochastic Shortest Path with a Generative Model The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback Stylistic-STORM (ST-STORM) : Perceiving the Semantic Nature of Appearance Collective Kernel EFT for Pre-activation ResNets PRIM-cipal components analysis One-Shot Generative Flows: Existence and Obstructions Structural interpretability in SVMs with truncated orthogonal polynomial kernels Amortized Optimal Transport from Sliced Potentials MinShap: A Modified Shapley Value Approach for Feature Selection Unsupervised feature selection using Bayesian Tucker decomposition Multi-User mmWave Beam and Rate Adaptation via Combinatorial Satisficing Bandits Best of both worlds: Stochastic & adversarial best-arm identification Scalable Model-Based Clustering with Sequential Monte Carlo Expert-Guided Class-Conditional Goodness-of-Fit Scores for Interpretable Classification with Informative Missingness: An Application to Seismic Monitoring Lightweight Geometric Adaptation for Training Physics-Informed Neural Networks Gating Enables Curvature: A Geometric Expressivity Gap in Attention Zeroth-Order Optimization at the Edge of Stability Differentially Private Conformal Prediction CLion: Efficient Cautious Lion Optimizer with Enhanced Generalization Generative Augmented Inference Improving Machine Learning Performance with Synthetic Augmentation PAC-MCTS: Bias-Aware Pruning for Robust LLM-Guided Search and Planning Path-Sampled Integrated Gradients Heat and Matérn Kernels on Matchings Doubly Outlier-Robust Online Infinite Hidden Markov Model Momentum Further Constrains Sharpness at the Edge of Stochastic Stability Multistage Conditional Compositional Optimization BOAT: Navigating the Sea of In Silico Predictors for Antibody Design via Multi-Objective Bayesian Optimization
Scaling Bayesian Optimization With Game Theory
L. Mathesen, G. Pedrielli, R. L. Smith · 2021-10-08 · via stat.ML updates on arXiv.org

We introduce the algorithm Bayesian Optimization (BO) with Fictitious Play (BOFiP) for the optimization of high dimensional black box functions. BOFiP decomposes the original, high dimensional, space into several sub-spaces defined by non-overlapping sets of dimensions. These sets are randomly generated at the start of the algorithm, and they form a partition of the dimensions of the original space. BOFiP searches the original space with alternating BO, within sub-spaces, and information exchange among sub-spaces, to update the sub-space function evaluation. The basic idea is to distribute the high dimensional optimization across low dimensional sub-spaces, where each sub-space is a player in an equal interest game. At each iteration, BO produces approximate best replies that update the players belief distribution. The belief update and BO alternate until a stopping condition is met. High dimensional problems are common in real applications, and several contributions in the BO literature have highlighted the difficulty in scaling to high dimensions due to the computational complexity associated to the estimation of the model hyperparameters. Such complexity is exponential in the problem dimension, resulting in substantial loss of performance for most techniques with the increase of the input dimensionality. We compare BOFiP to several state-of-the-art approaches in the field of high dimensional black box optimization. The numerical experiments show the performance over three benchmark objective functions from 20 up to 1000 dimensions. A neural network architecture design problem is tested with 42 up to 911 nodes in 6 up to 92 layers, respectively, resulting into networks with 500 up to 10,000 weights. These sets of experiments empirically show that BOFiP outperforms its competitors, showing consistent performance across different problems and increasing problem dimensionality.