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cs.SE updates on arXiv.org

VLA Foundry: A Unified Framework for Training Vision-Language-Action Models Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges Refute-or-Promote: An Adversarial Stage-Gated Multi-Agent Review Methodology for High-Precision LLM-Assisted Defect Discovery From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing Choose Your Own Adventure: Non-Linear AI-Assisted Programming with EvoGraph Human-Machine Co-Boosted Bug Report Identification with Mutualistic Neural Active Learning LLMSniffer: Detecting LLM-Generated Code via GraphCodeBERT and Supervised Contrastive Learning Neurosymbolic Repo-level Code Localization CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Verification Modulo Tested Library Contracts The Semi-Executable Stack: Agentic Software Engineering and the Expanding Scope of SE Scaling Test-Time Compute for Agentic Coding AI-Assisted Requirements Engineering: An Empirical Evaluation Relative to Expert Judgment From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution Atropos: Improving Cost-Benefit Trade-off of LLM-based Agents under Self-Consistency with Early Termination and Model Hotswap Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study Benchmarks for Trajectory Safety Evaluation and Diagnosis in OpenClaw and Codex: ATBench-Claw and ATBench-Codex Bounded Autonomy for Enterprise AI: Typed Action Contracts and Consumer-Side Execution AIPC: Agent-Based Automation for AI Model Deployment with Qualcomm AI Runtime Analyzing Chain of Thought (CoT) Approaches in Control Flow Code Deobfuscation Tasks Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks Prompt-Driven Code Summarization: A Systematic Literature Review LinuxArena: A Control Setting for AI Agents in Live Production Software Environments LLMs taking shortcuts in test generation: A study with SAP HANA and LevelDB Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends CollabCoder: Plan-Code Co-Evolution via Collaborative Decision-Making for Efficient Code Generation Sentiment analysis for software engineering: How far can zero-shot learning (ZSL) go? Learning from Change: Predictive Models for Incident Prevention in a Regulated IT Environment
M, Toolchain and Language for Reusable Model Compilation
Hiep Hong Trinh, Federico Ciccozzi, Abu Naser Masud, Marjan Sirj · 2025-11-19 · via cs.SE updates on arXiv.org

Complex software-driven systems often interleave distributed, concurrent computation processes with physical interactions with the environment. Developing these systems more efficiently and safely can be achieved by employing actionable, software-based models. From a high-level system model, engineers often need to derive multiple specialized models for different purposes, including simulation, deployment, and formal verification. Each of these target models usually rely on its own formalism, specification language, and execution platform. Traditionally, a compiler analyzes a program written in a programming language and generates executable code. In contrast, a model compiler processes a source model written in a modeling language and should ideally support the generation of multiple heterogeneous targets. However, most existing modeling languages are designed with a narrow focus, typically targeting only simulation or implementation. Multi-target compilation, when not considered during the language's early design, becomes significantly harder to achieve. In this paper, we introduce our initiative: a toolchain and modeling language called M, designed to support system modeling and multi-target compilation for model-driven engineering of complex, concurrent, and time-aware systems. M is a textual, grammar-driven language based on the actor model and extended with discrete-event scheduling semantics. It provides constructs for modeling system entities, message-based interactions, and time- or state-triggered reactions. From such models, M enables the systematic generation of diverse target artifacts while preserving semantic conformance to the original model. Moreover, M can serve as a middle language to which other modeling languages may anchor, thereby allowing them to benefit from its compilation framework.