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VLA Foundry: A Unified Framework for Training Vision-Language-Action Models Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges Refute-or-Promote: An Adversarial Stage-Gated Multi-Agent Review Methodology for High-Precision LLM-Assisted Defect Discovery From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing Choose Your Own Adventure: Non-Linear AI-Assisted Programming with EvoGraph Human-Machine Co-Boosted Bug Report Identification with Mutualistic Neural Active Learning LLMSniffer: Detecting LLM-Generated Code via GraphCodeBERT and Supervised Contrastive Learning Neurosymbolic Repo-level Code Localization CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Verification Modulo Tested Library Contracts The Semi-Executable Stack: Agentic Software Engineering and the Expanding Scope of SE Scaling Test-Time Compute for Agentic Coding AI-Assisted Requirements Engineering: An Empirical Evaluation Relative to Expert Judgment From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution Atropos: Improving Cost-Benefit Trade-off of LLM-based Agents under Self-Consistency with Early Termination and Model Hotswap Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study Benchmarks for Trajectory Safety Evaluation and Diagnosis in OpenClaw and Codex: ATBench-Claw and ATBench-Codex Bounded Autonomy for Enterprise AI: Typed Action Contracts and Consumer-Side Execution AIPC: Agent-Based Automation for AI Model Deployment with Qualcomm AI Runtime Analyzing Chain of Thought (CoT) Approaches in Control Flow Code Deobfuscation Tasks Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks Prompt-Driven Code Summarization: A Systematic Literature Review LinuxArena: A Control Setting for AI Agents in Live Production Software Environments LLMs taking shortcuts in test generation: A study with SAP HANA and LevelDB Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends CollabCoder: Plan-Code Co-Evolution via Collaborative Decision-Making for Efficient Code Generation Sentiment analysis for software engineering: How far can zero-shot learning (ZSL) go? Learning from Change: Predictive Models for Incident Prevention in a Regulated IT Environment
Wayback Machine: A tool to capture the evolutionary behav...
Hadi Jahanshahi, Mucahit Cevik, José Navas-Sú, Ayşe Başar, Anton · 2020-11-11 · via cs.SE updates on arXiv.org

The issue tracking system (ITS) is a rich data source for data-driven decision-making. Different characteristics of bugs, such as severity, priority, and time to fix, provide a clear picture of an ITS. Nevertheless, such information may be misleading. For example, the exact time and the effort spent on a bug might be significantly different from the actual reporting time and the fixing time. Similarly, these values may be subjective, e.g., severity and priority values are assigned based on the intuition of a user or a developer rather than a structured and well-defined procedure. Hence, we explore the evolution of the bug dependency graph together with priority and severity levels to explore the actual triage process. Inspired by the idea of the "Wayback Machine" for the World Wide Web, we aim to reconstruct the historical decisions made in the ITS. Therefore, any bug prioritization or bug triage algorithms/scenarios can be applied in the same environment using our proposed ITS Wayback Machine. More importantly, we track the evolutionary metrics in the ITS when a custom triage/prioritization strategy is employed. We test the efficiency of the proposed algorithm using data extracted from three open-source projects. Our empirical study sheds light on the overlooked evolutionary metrics--e.g., overdue bugs and developers' loads--which are facilitated via our proposed past-event re-generator.