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cs.SE updates on arXiv.org

VLA Foundry: A Unified Framework for Training Vision-Language-Action Models Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges Refute-or-Promote: An Adversarial Stage-Gated Multi-Agent Review Methodology for High-Precision LLM-Assisted Defect Discovery From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing Choose Your Own Adventure: Non-Linear AI-Assisted Programming with EvoGraph Human-Machine Co-Boosted Bug Report Identification with Mutualistic Neural Active Learning LLMSniffer: Detecting LLM-Generated Code via GraphCodeBERT and Supervised Contrastive Learning Neurosymbolic Repo-level Code Localization CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Verification Modulo Tested Library Contracts The Semi-Executable Stack: Agentic Software Engineering and the Expanding Scope of SE Scaling Test-Time Compute for Agentic Coding AI-Assisted Requirements Engineering: An Empirical Evaluation Relative to Expert Judgment From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution Atropos: Improving Cost-Benefit Trade-off of LLM-based Agents under Self-Consistency with Early Termination and Model Hotswap Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study Benchmarks for Trajectory Safety Evaluation and Diagnosis in OpenClaw and Codex: ATBench-Claw and ATBench-Codex Bounded Autonomy for Enterprise AI: Typed Action Contracts and Consumer-Side Execution AIPC: Agent-Based Automation for AI Model Deployment with Qualcomm AI Runtime Analyzing Chain of Thought (CoT) Approaches in Control Flow Code Deobfuscation Tasks Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks Prompt-Driven Code Summarization: A Systematic Literature Review LinuxArena: A Control Setting for AI Agents in Live Production Software Environments LLMs taking shortcuts in test generation: A study with SAP HANA and LevelDB Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends CollabCoder: Plan-Code Co-Evolution via Collaborative Decision-Making for Efficient Code Generation Sentiment analysis for software engineering: How far can zero-shot learning (ZSL) go? Learning from Change: Predictive Models for Incident Prevention in a Regulated IT Environment
Unleashing the Power of Clippy in Real-World Rust Projects
Chunmiao Li, Yijun Yu, Haitao Wu, Luca Carlig, Shijie Nie, Lingx · 2023-10-18 · via cs.SE updates on arXiv.org

Clippy lints are considered as essential tools for Rust developers, as they can be configured as gate-keeping rules for a Rust project during continuous integration. Despite their availability, little was known about practical application and cost-effectiveness of the lints in reducing code quality issues. In this study, we embark on a comprehensive analysis to unveil the true impact of Clippy lints in the Rust development landscape. The study is structured around three interrelated components, each contributing to the overall effectiveness of Clippy. Firstly, we conduct a comprehensive analysis of Clippy lints in all idiomatic crates-io Rust projects with an average warning density of 21/KLOC. The analysis identifies the most cost-effective lint fixes, offering valuable opportunities for optimizing code quality. Secondly, we actively engage Rust developers through a user survey to garner invaluable feedback on their experiences with Clippy. User insights shed light on two crucial concerns: the prevalence of false positives in warnings and the need for auto-fix support for most warnings. Thirdly, building upon these findings, we engineer three innovative automated refactoring techniques to effectively fix the four most frequent Clippy lints. As a result, the warning density in Rosetta benchmarks has significantly decreased from 195/KLOC to an impressive 18/KLOC, already lower than the average density of the crates-io Rust projects. These results demonstrate tangible benefit and impact of our efforts in enhancing the overall code quality and maintainability for Rust developers.