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cs.SD updates on arXiv.org

Mutual Forcing: Dual-Mode Self-Evolution for Fast Autoregressive Audio-Video Character Generation WhisperPipe: A Resource-Efficient Streaming Architecture for Real-Time Automatic Speech Recognition Walking Through Uncertainty: An Empirical Study of Uncertainty Estimation for Audio-Aware Large Language Models PSP: An Interpretable Per-Dimension Accent Benchmark for Indic Text-to-Speech Praxy Voice: Voice-Prompt Recovery + BUPS for Commercial-Class Indic TTS from a Frozen Non-Indic Base at Zero Commercial-Training-Data Cost Korean aegyo speech shows systematic F1 increase to signal childlike qualities All That Glitters Is Not Audio: Rethinking Text Priors and Audio Reliance in Audio-Language Evaluation RAS: a Reliability Oriented Metric for Automatic Speech Recognition Speech Enhancement Based on Drifting Models HeadRouter: Dynamic Head-Weight Routing for Task-Adaptive Audio Token Pruning in Large Audio Language Models Hallo-Live: Real-Time Streaming Joint Audio-Video Avatar Generation with Asynchronous Dual-Stream and Human-Centric Preference Distillation Talker-T2AV: Joint Talking Audio-Video Generation with Autoregressive Diffusion Modeling Robust Audio-Text Retrieval via Cross-Modal Attention and Hybrid Loss Spectro-Temporal Modulation Representation Framework for Human-Imitated Speech Detection UniSonate: A Unified Model for Speech, Music, and Sound Effect Generation with Text Instructions Do LLM Decoders Listen Fairly? Benchmarking How Language Model Priors Shape Bias in Speech Recognition Materialistic RIR: Material Conditioned Realistic RIR Generation SpeechParaling-Bench: A Comprehensive Benchmark for Paralinguistic-Aware Speech Generation ONOTE: Benchmarking Omnimodal Notation Processing for Expert-level Music Intelligence From Image to Music Language: A Two-Stage Structure Decoding Approach for Complex Polyphonic OMR ATIR: Towards Audio-Text Interleaved Contextual Retrieval Enhancing Speaker Verification with Whispered Speech via Post-Processing Environmental Sound Deepfake Detection Using Deep-Learning Framework Towards Streaming Target Speaker Extraction via Chunk-wise Interleaved Splicing of Autoregressive Language Model BEAT: Tokenizing and Generating Symbolic Music by Uniform Temporal Steps Deep Supervised Contrastive Learning of Pitch Contours for Robust Pitch Accent Classification in Seoul Korean HalluAudio: A Comprehensive Benchmark for Hallucination Detection in Large Audio-Language Models UAF: A Unified Audio Front-end LLM for Full-Duplex Speech Interaction Voice of India: A Large-Scale Benchmark for Real-World Speech Recognition in India Tadabur: A Large-Scale Quran Audio Dataset
TimberAgent: Gram-Guided Retrieval for Executable Music E...
Shihao He, Yihan Xia, Fang Liu, Taotao Wang, Shengli Zhang · 2026-03-10 · via cs.SD updates on arXiv.org

Digital audio workstations expose rich effect chains, yet a semantic gap remains between perceptual user intent and low-level signal-processing parameters. We study retrieval-grounded audio effect control, where the output is an editable plugin configuration rather than a finalized waveform. Our focus is Texture Resonance Retrieval (TRR), an audio representation built from Gram matrices of projected mid-level Wav2Vec2 activations. This design preserves texture-relevant co-activation structure. We evaluate TRR on a guitar-effects benchmark with 1,063 candidate presets and 204 queries. The evaluation follows Protocol-A, a cross-validation scheme that prevents train-test leakage. We compare TRR against CLAP and internal retrieval baselines (Wav2Vec-RAG, Text-RAG, FeatureNN-RAG), using min-max normalized metrics grounded in physical DSP parameter ranges. Ablation studies validate TRR's core design choices: projection dimensionality, layer selection, and projection type. A near-duplicate sensitivity analysis confirms that results are robust to trivial knowledge-base matches. TRR achieves the lowest normalized parameter error among evaluated methods. A multiple-stimulus listening study with 26 participants provides complementary perceptual evidence. We interpret these results as benchmark evidence that texture-aware retrieval is useful for editable audio effect control, while broader personalization and real-audio robustness claims remain outside the verified evidence presented here.