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cs.RO updates on arXiv.org

FineCog-Nav: Integrating Fine-grained Cognitive Modules for Zero-shot Multimodal UAV Navigation DENALI: A Dataset Enabling Non-Line-of-Sight Spatial Reasoning with Low-Cost LiDARs SENSE: Stereo OpEN Vocabulary SEmantic Segmentation Continual Hand-Eye Calibration for Open-world Robotic Manipulation PLAF: Pixel-wise Language-Aligned Feature Extraction for Efficient 3D Scene Understanding GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow GIST: Multimodal Knowledge Extraction and Spatial Grounding via Intelligent Semantic Topology $π_{0.7}$: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities R3D: Revisiting 3D Policy Learning Vision-Based Safe Human-Robot Collaboration with Uncertainty Guarantees Benchmarking Classical Coverage Path Planning Heuristics on Irregular Hexagonal Grids for Maritime Coverage Scenarios NEAT-NC: NEAT guided Navigation Cells for Robot Path Planning HRDexDB: A Large-Scale Dataset of Dexterous Human and Robotic Hand Grasps ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints An Intelligent Robotic and Bio-Digestor Framework for Smart Waste Management Efficient closed-form approaches for pose estimation using Sylvester forms World-Value-Action Model: Implicit Planning for Vision-Language-Action Systems A Nonasymptotic Theory of Gain-Dependent Error Dynamics in Behavior Cloning CooperDrive: Enhancing Driving Decisions Through Cooperative Perception SpaceMind: A Modular and Self-Evolving Embodied Vision-Language Agent Framework for Autonomous On-orbit Servicing HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System UMI-3D: Extending Universal Manipulation Interface from Vision-Limited to 3D Spatial Perception Towards Multi-Object-Tracking with Radar on a Fast Moving Vehicle: On the Potential of Processing Radar in the Frequency Domain Beyond Conservative Automated Driving in Multi-Agent Scenarios via Coupled Model Predictive Control and Deep Reinforcement Learning Failure Identification in Imitation Learning Via Statistical and Semantic Filtering A Dynamic-Growing Fuzzy-Neuro Controller, Application to a 3PSP Parallel Robot Vision-Language-Action Jump-Starting for Reinforcement Learning Robotic Agents A Mechanistic Analysis of Sim-and-Real Co-Training in Generative Robot Policies ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation Evolvable Embodied Agent for Robotic Manipulation via Long Short-Term Reflection and Optimization
A nonlinear real time capable motion cueing algorithm bas...
Hendrik Scheidel, Camilo Gonzalez, Houshyar Asadi, Tobias Bellma · 2025-03-13 · via cs.RO updates on arXiv.org

In motion simulation, motion cueing algorithms are used for the trajectory planning of the motion simulator platform, where workspace limitations prevent direct reproduction of reference trajectories. Strategies such as motion washout, which return the platform to its center, are crucial in these settings. For serial robotic MSPs with highly nonlinear workspaces, it is essential to maximize the efficient utilization of the MSPs kinematic and dynamic capabilities. Traditional approaches, including classical washout filtering and linear model predictive control, fail to consider platform-specific, nonlinear properties, while nonlinear model predictive control, though comprehensive, imposes high computational demands that hinder real-time, pilot-in-the-loop application without further simplification. To overcome these limitations, we introduce a novel approach using deep reinforcement learning for motion cueing, demonstrated here for the first time in a 6-degree-of-freedom setting with full consideration of the MSPs kinematic nonlinearities. Previous work by the authors successfully demonstrated the application of DRL to a simplified 2-DOF setup, which did not consider kinematic or dynamic constraints. This approach has been extended to all 6 DOF by incorporating a complete kinematic model of the MSP into the algorithm, a crucial step for enabling its application on a real motion simulator. The training of the DRL-MCA is based on Proximal Policy Optimization in an actor-critic implementation combined with an automated hyperparameter optimization. After detailing the necessary training framework and the algorithm itself, we provide a comprehensive validation, demonstrating that the DRL MCA achieves competitive performance against established algorithms. Moreover, it generates feasible trajectories by respecting all system constraints and meets all real-time requirements with low...