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cs.RO updates on arXiv.org

FineCog-Nav: Integrating Fine-grained Cognitive Modules for Zero-shot Multimodal UAV Navigation DENALI: A Dataset Enabling Non-Line-of-Sight Spatial Reasoning with Low-Cost LiDARs SENSE: Stereo OpEN Vocabulary SEmantic Segmentation Continual Hand-Eye Calibration for Open-world Robotic Manipulation PLAF: Pixel-wise Language-Aligned Feature Extraction for Efficient 3D Scene Understanding GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow GIST: Multimodal Knowledge Extraction and Spatial Grounding via Intelligent Semantic Topology $π_{0.7}$: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities R3D: Revisiting 3D Policy Learning Vision-Based Safe Human-Robot Collaboration with Uncertainty Guarantees Benchmarking Classical Coverage Path Planning Heuristics on Irregular Hexagonal Grids for Maritime Coverage Scenarios NEAT-NC: NEAT guided Navigation Cells for Robot Path Planning HRDexDB: A Large-Scale Dataset of Dexterous Human and Robotic Hand Grasps ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints An Intelligent Robotic and Bio-Digestor Framework for Smart Waste Management Efficient closed-form approaches for pose estimation using Sylvester forms World-Value-Action Model: Implicit Planning for Vision-Language-Action Systems A Nonasymptotic Theory of Gain-Dependent Error Dynamics in Behavior Cloning CooperDrive: Enhancing Driving Decisions Through Cooperative Perception SpaceMind: A Modular and Self-Evolving Embodied Vision-Language Agent Framework for Autonomous On-orbit Servicing HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System UMI-3D: Extending Universal Manipulation Interface from Vision-Limited to 3D Spatial Perception Towards Multi-Object-Tracking with Radar on a Fast Moving Vehicle: On the Potential of Processing Radar in the Frequency Domain Beyond Conservative Automated Driving in Multi-Agent Scenarios via Coupled Model Predictive Control and Deep Reinforcement Learning Failure Identification in Imitation Learning Via Statistical and Semantic Filtering A Dynamic-Growing Fuzzy-Neuro Controller, Application to a 3PSP Parallel Robot Vision-Language-Action Jump-Starting for Reinforcement Learning Robotic Agents A Mechanistic Analysis of Sim-and-Real Co-Training in Generative Robot Policies ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation Evolvable Embodied Agent for Robotic Manipulation via Long Short-Term Reflection and Optimization
From Dialogue to Execution: Mixture-of-Agents Assisted In...
[Submitted on 1 Mar 2026 (v1), last revised 24 Aug 2026 (this ve · 2026-03-01 · via cs.RO updates on arXiv.org

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Abstract:Interactive task planning with large language models (LLMs) lets robots generate high-level action plans from natural language, but over long horizons it asks many questions, and tabular plan representations become hard to manage. We propose a framework that integrates Mixture-of-Agents (MoA)-based proxy answering into interactive planning and generates Behavior Trees (BTs) for structured long-term execution. We formulate the MoA as an abstention-based delegation cascade: each expert agent answers only the questions entailed by its own prerequisite description, forwards the rest unchanged, and the human user acts as the terminal fallback. The question set is thus partitioned disjointly, so no answer fusion or arbitration is required while every question is still resolved. The BT represents task logic hierarchically and enables retry and dynamic switching among robot policies. Experiments on a cocktail-making task show that the method removes approximately 27% of the human responses while keeping the generated BTs within the baseline generator's own variance. Real-robot experiments on a smoothie-making task further demonstrate successful long-horizon execution with adaptive policy switching and recovery from action failures. We further analyze the failure modes of the framework and show that its applicability boundary is set by the reliability of the weakest action node rather than by the planner. These results indicate that MoA-assisted interactive planning improves dialogue efficiency while preserving execution quality in real-world robotic tasks.

Submission history

From: Kanata Suzuki [view email]
[v1] Sun, 1 Mar 2026 13:54:51 UTC (1,134 KB)
[v2] Mon, 24 Aug 2026 21:50:07 UTC (908 KB)