惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Google DeepMind News
Google DeepMind News
罗磊的独立博客
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
Last Week in AI
Last Week in AI
云风的 BLOG
云风的 BLOG
T
The Blog of Author Tim Ferriss
Y
Y Combinator Blog
A
About on SuperTechFans
WordPress大学
WordPress大学
B
Blog
Martin Fowler
Martin Fowler
Jina AI
Jina AI
I
InfoQ
P
Proofpoint News Feed
小众软件
小众软件
S
SegmentFault 最新的问题
V
V2EX
B
Blog RSS Feed
量子位
大猫的无限游戏
大猫的无限游戏
aimingoo的专栏
aimingoo的专栏
博客园 - 三生石上(FineUI控件)
MongoDB | Blog
MongoDB | Blog
美团技术团队

cs.RO updates on arXiv.org

FineCog-Nav: Integrating Fine-grained Cognitive Modules for Zero-shot Multimodal UAV Navigation DENALI: A Dataset Enabling Non-Line-of-Sight Spatial Reasoning with Low-Cost LiDARs SENSE: Stereo OpEN Vocabulary SEmantic Segmentation Continual Hand-Eye Calibration for Open-world Robotic Manipulation PLAF: Pixel-wise Language-Aligned Feature Extraction for Efficient 3D Scene Understanding GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow GIST: Multimodal Knowledge Extraction and Spatial Grounding via Intelligent Semantic Topology $π_{0.7}$: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities R3D: Revisiting 3D Policy Learning Vision-Based Safe Human-Robot Collaboration with Uncertainty Guarantees Benchmarking Classical Coverage Path Planning Heuristics on Irregular Hexagonal Grids for Maritime Coverage Scenarios NEAT-NC: NEAT guided Navigation Cells for Robot Path Planning HRDexDB: A Large-Scale Dataset of Dexterous Human and Robotic Hand Grasps ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints An Intelligent Robotic and Bio-Digestor Framework for Smart Waste Management Efficient closed-form approaches for pose estimation using Sylvester forms World-Value-Action Model: Implicit Planning for Vision-Language-Action Systems A Nonasymptotic Theory of Gain-Dependent Error Dynamics in Behavior Cloning CooperDrive: Enhancing Driving Decisions Through Cooperative Perception SpaceMind: A Modular and Self-Evolving Embodied Vision-Language Agent Framework for Autonomous On-orbit Servicing HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System UMI-3D: Extending Universal Manipulation Interface from Vision-Limited to 3D Spatial Perception Towards Multi-Object-Tracking with Radar on a Fast Moving Vehicle: On the Potential of Processing Radar in the Frequency Domain Beyond Conservative Automated Driving in Multi-Agent Scenarios via Coupled Model Predictive Control and Deep Reinforcement Learning Failure Identification in Imitation Learning Via Statistical and Semantic Filtering A Dynamic-Growing Fuzzy-Neuro Controller, Application to a 3PSP Parallel Robot Vision-Language-Action Jump-Starting for Reinforcement Learning Robotic Agents A Mechanistic Analysis of Sim-and-Real Co-Training in Generative Robot Policies ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation Evolvable Embodied Agent for Robotic Manipulation via Long Short-Term Reflection and Optimization
Explainable Deep Reinforcement Learning for UAV Autonomou...
Lei He, Aouf Nabil, Bifeng Song · 2020-09-30 · via cs.RO updates on arXiv.org

Autonomous navigation in unknown complex environment is still a hard problem, especially for small Unmanned Aerial Vehicles (UAVs) with limited computation resources. In this paper, a neural network-based reactive controller is proposed for a quadrotor to fly autonomously in unknown outdoor environment. The navigation controller makes use of only current sensor data to generate the control signal without any optimization or configuration space searching, which reduces both memory and computation requirement. The navigation problem is modelled as a Markov Decision Process (MDP) and solved using deep reinforcement learning (DRL) method. Specifically, to get better understanding of the trained network, some model explanation methods are proposed. Based on the feature attribution, each decision making result during flight is explained using both visual and texture explanation. Moreover, some global analysis are also provided for experts to evaluate and improve the trained neural network. The simulation results illustrated the proposed method can make useful and reasonable explanation for the trained model, which is beneficial for both non-expert users and controller designer. Finally, the real world tests shown the proposed controller can navigate the quadrotor to goal position successfully and the reactive controller performs much faster than some conventional approach under the same computation resource.