惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Recent Announcements
Recent Announcements
Martin Fowler
Martin Fowler
MongoDB | Blog
MongoDB | Blog
Engineering at Meta
Engineering at Meta
Stack Overflow Blog
Stack Overflow Blog
Google DeepMind News
Google DeepMind News
Microsoft Security Blog
Microsoft Security Blog
aimingoo的专栏
aimingoo的专栏
I
InfoQ
B
Blog
WordPress大学
WordPress大学
Jina AI
Jina AI
小众软件
小众软件
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
博客园_首页
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
酷 壳 – CoolShell
酷 壳 – CoolShell
阮一峰的网络日志
阮一峰的网络日志
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
G
Google Developers Blog
C
Check Point Blog
月光博客
月光博客
L
LangChain Blog
GbyAI
GbyAI

cs.DC updates on arXiv.org

DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
Vertex addition to a ball graph with application to relia...
Calum Buchanan, Puck Rombach, James Bagrow, Hamid R. Ossareh · 2025-06-24 · via cs.DC updates on arXiv.org

A unit ball graph consists of a set of vertices, labeled by points in Euclidean space, and edges joining all pairs of points within distance 1. These geometric graphs are used to model a variety of spatial networks, including communication networks between agents in an autonomous swarm. In such an application, vertices and/or edges of the graph may not be perfectly reliable; an agent may experience failure or a communication link rendered inoperable. With the goal of designing robust swarm formations, or unit ball graphs with high reliability (probability of connectedness), in a preliminary conference paper we provided an algorithm with cubic time complexity to determine all possible changes to a unit ball graph by repositioning a single vertex. Using this algorithm and Monte Carlo simulations, one obtains an efficient method to modify a unit ball graph by moving a single vertex to a location which maximizes the reliability. Another important consideration in many swarm missions is area coverage, yet highly reliable ball graphs often contain clusters of vertices. Here, we generalize our previous algorithm to improve area coverage as well as reliability. Our algorithm determines a location to add or move a vertex within a unit ball graph which maximizes the reliability, under the constraint that no other vertices of the graph be within some fixed distance. We compare this method of obtaining graphs with high reliability and evenly distributed area coverage to another method which uses a modified Fruchterman-Reingold algorithm for ball graphs.