



























Stencil computation is an important class of scientific applications that can be efficiently executed by graphics processing units (GPUs). Out-of-core approach helps run large scale stencil codes that process data with sizes larger than the limited capacity of GPU memory. However, the performance of the GPU-based out-of-core stencil computation is always limited by the data transfer between the CPU and GPU. Many optimizations have been explored to reduce such data transfer, but the study on the use of on-the-fly compression techniques is far from sufficient. In this study, we propose a method that accelerates the GPU-based out-of-core stencil computation with on-the-fly compression. We introduce a novel data compression approach that solves the data dependency between two contiguous decomposed data blocks. We also modify a widely used GPU-based compression library to support pipelining that overlaps CPU/GPU data transfer with GPU computation. Experimental results show that the proposed method achieved a speedup of 1.2x compared the method without compression. Moreover, although the precision loss involved by compression increased with the number of time steps, the precision loss was trivial up to 4,320 time steps, demonstrating the usefulness of the proposed method.
此内容由惯性聚合(RSS阅读器)自动聚合整理,仅供阅读参考。 原文来自 — 版权归原作者所有。