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cs.DC updates on arXiv.org

DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
CacheShuffle: An Oblivious Shuffle Algorithm Using Caches
Sarvar Patel, Giuseppe Persiano, Kevin Yeo · 2017-05-20 · via cs.DC updates on arXiv.org

We consider Oblivious Shuffling and K-Oblivious Shuffling, a refinement thereof. We provide efficient algorithms for both and discuss their application to the design of Oblivious RAM. The task of K-Oblivious Shuffling is to obliviously shuffle N encrypted blocks that have been randomly allocated on the server in such a way that an adversary learns nothing about the new allocation of blocks. The security guarantee should hold also with respect to an adversary that has learned the initial position of K touched blocks out of the N blocks. The classical notion of Oblivious Shuffling is obtained for K = N. We present a family of algorithms for Oblivious Shuffling. Our first construction, CacheShuffleRoot, is tailored for clients with $O(\sqrt{N})$ blocks of memory and uses $(4+ε)N$ blocks of bandwidth, for every $ε> 0$. CacheShuffleRoot is a 4.5x improvement over previous best known results on practical sizes of N. We also present CacheShuffle that obliviously shuffles using O(S) blocks of client memory with $O(N\log_S N)$ blocks of bandwidth. We then turn to K-Oblivious Shuffling and give algorithms that require 2N + f(K) blocks of bandwidth, for some function f. That is, any extra bandwidth above the 2N lower bound depends solely on K. We present KCacheShuffleBasic that uses O(K) client storage and exactly 2N blocks of bandwidth. For smaller client storage requirements, we show KCacheShuffle, which uses O(S) client storage and requires $2N+(1+ε)O(K\log_S K)$ blocks of bandwidth. Finally, we consider the case in which, in addition to the N blocks, the server stores D dummy blocks whose content is is irrelevant but still their positions must be hidden by the shuffling. For this case, we design algorithm KCacheShuffleDummy that, for N + D blocks and K touched blocks, uses O(K) client storage and $D+(2+ε)N$ blocks of bandwidth.