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cs.DC updates on arXiv.org

DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
Communication-efficient SGD: From Local SGD to One-Shot A...
Artin Spiridonoff, Alex Olshevsky, Ioannis Ch. Paschalidis · 2021-06-09 · via cs.DC updates on arXiv.org

We consider speeding up stochastic gradient descent (SGD) by parallelizing it across multiple workers. We assume the same data set is shared among $N$ workers, who can take SGD steps and coordinate with a central server. While it is possible to obtain a linear reduction in the variance by averaging all the stochastic gradients at every step, this requires a lot of communication between the workers and the server, which can dramatically reduce the gains from parallelism. The Local SGD method, proposed and analyzed in the earlier literature, suggests machines should make many local steps between such communications. While the initial analysis of Local SGD showed it needs $Ω( \sqrt{T} )$ communications for $T$ local gradient steps in order for the error to scale proportionately to $1/(NT)$, this has been successively improved in a string of papers, with the state of the art requiring $Ω\left( N \left( \mbox{ poly} (\log T) \right) \right)$ communications. In this paper, we suggest a Local SGD scheme that communicates less overall by communicating less frequently as the number of iterations grows. Our analysis shows that this can achieve an error that scales as $1/(NT)$ with a number of communications that is completely independent of $T$. In particular, we show that $Ω(N)$ communications are sufficient. Empirical evidence suggests this bound is close to tight as we further show that $\sqrt{N}$ or $N^{3/4}$ communications fail to achieve linear speed-up in simulations. Moreover, we show that under mild assumptions, the main of which is twice differentiability on any neighborhood of the optimal solution, one-shot averaging which only uses a single round of communication can also achieve the optimal convergence rate asymptotically.