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cs.DC updates on arXiv.org

DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
Perpetual Exploration of a Ring in Presence of Byzantine ...
Pritam Goswami, Adri Bhattacharya, Raja Das, Partha Sarathi Mand · 2024-07-07 · via cs.DC updates on arXiv.org

Perpetual exploration is a fundamental problem in the domain of mobile agents, where an agent needs to visit each node infinitely often. This issue has received lot of attention, mainly for ring topologies, presence of black holes adds more complexity. A black hole can destroy any incoming agent without any observable trace. In \cite{BampasImprovedPeriodicDataRetrieval,KralovivcPeriodicDataRetrievalFirst}, the authors considered this problem in the context of \textit{ Periodic data retrieval}. They introduced a variant of black hole called gray hole (where the adversary chooses whether to destroy an agent or let it pass) among others and showed that 4 asynchronous and co-located agents are essential to solve this problem (hence perpetual exploration) in presence of such a gray hole if each node of the ring has a whiteboard. This paper investigates the exploration of a ring in presence of a ``byzantine black hole''. In addition to the capabilities of a gray hole, in this variant, the adversary chooses whether to erase any previously stored information on that node. Previously, one particular initial scenario (i.e., agents are co-located) and one particular communication model (i.e., whiteboard) are investigated. Now, there can be other initial scenarios where all agents may not be co-located. Also, there are many weaker models of communications (i.e., Face-to-Face, Pebble) where this problem is yet to be investigated. The agents are synchronous. The main results focus on minimizing the agent number while ensuring that perpetual exploration is achieved even in presence of such a node under various communication models and starting positions. Further, we achieved a better upper and lower bound result (i.e., 3 agents) for this problem (where the malicious node is a generalized version of a gray hole), by trading-off scheduler capability, for co-located and in presence of a whiteboard.