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DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
Don't Wait to be Breached! Creating Asymmetric Uncertaint...
Kennedy A. Torkura, Christoph Meinel, Nane Kratzke · 2019-01-12 · via cs.DC updates on arXiv.org

Cloud applications expose - besides service endpoints - also potential or actual vulnerabilities. Therefore, cloud security engineering efforts focus on hardening the fortress walls but seldom assume that attacks may be successful. At least against zero-day exploits, this approach is often toothless. Other than most security approaches and comparable to biological systems we accept that defensive "walls" can be breached at several layers. Instead of hardening the "fortress" walls we propose to make use of an (additional) active and adaptive defense system to attack potential intruders - an immune system that is inspired by the concept of a moving target defense. This "immune system" works on two layers. On the infrastructure layer, virtual machines are continuously regenerated (cell regeneration) to wipe out even undetected intruders. On the application level, the vertical and horizontal attack surface is continuously modified to circumvent successful replays of formerly scripted attacks. Our evaluations with two common cloud-native reference applications in popular cloud service infrastructures (Amazon Web Services, Google Compute Engine, Azure and OpenStack) show that it is technically possible to limit the time of attackers acting undetected down to minutes. Further, more than 98% of an attack surface can be changed automatically and minimized which makes it hard for intruders to replay formerly successful scripted attacks. So, even if intruders get a foothold in the system, it is hard for them to maintain it.