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cs.DC updates on arXiv.org

DUAL-BLADE: Dual-Path NVMe-Direct KV-Cache Offloading for Edge LLM Inference Progressive Semantic Communication for Efficient Edge-Cloud Vision-Language Models Efficient, VRAM-Constrained xLM Inference on Clients Folding Tensor and Sequence Parallelism for Memory-Efficient Transformer Training & Inference DORA: A Scalable Asynchronous Reinforcement Learning System for Language Model Training AMMA: A Multi-Chiplet Memory-Centric Architecture for Low-Latency 1M Context Attention Serving RaMP: Runtime-Aware Megakernel Polymorphism for Mixture-of-Experts Spark Policy Toolkit: Semantic Contracts and Scalable Execution for Policy Learning in Spark Internet of Everything in the 6G Era: Paradigms, Enablers, Potentials and Future Directions PolyKV: A Shared Asymmetrically-Compressed KV Cache Pool for Multi-Agent LLM Inference A Survey on Split Learning for LLM Fine-Tuning: Models, Systems, and Privacy Optimizations ITAS: A Multi-Agent Architecture for LLM-Based Intelligent Tutoring Latency and Cost of Multi-Agent Intelligent Tutoring at Scale TACO: Efficient Communication Compression of Intermediate Tensors for Scalable Tensor-Parallel LLM Training FreeScale: Distributed Training for Sequence Recommendation Models with Minimal Scaling Cost CommFuse: Hiding Tail Latency via Communication Decomposition and Fusion for Distributed LLM Training A Taxonomy and Resolution Strategy for Client-Level Disagreements in Federated Learning Usable Agent Discovery for Decentralized AI Systems Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers Data-Free Contribution Estimation in Federated Learning using Gradient von Neumann Entropy Shard the Gradient, Scale the Model: Serverless Federated Aggregation via Gradient Partitioning Promoting Simple Agents: Ensemble Methods for Event-Log Prediction GraphLeap: Decoupling Graph Construction and Convolution for Vision GNN Acceleration on FPGA AGNT2: Autonomous Agent Economies on Interaction-Optimized Layer 2 Infrastructure FedSIR: Spectral Client Identification and Relabeling for Federated Learning with Noisy Labels Stream-CQSA: Avoiding Out-of-Memory in Attention Computation via Flexible Workload Scheduling A Delta-Aware Orchestration Framework for Scalable Multi-Agent Edge Computing Federated Learning over Blockchain-Enabled Cloud Infrastructure Optimal Routing for Federated Learning over Dynamic Satellite Networks: Tractable or Not? Sherpa.ai Privacy-Preserving Multi-Party Entity Alignment without Intersection Disclosure for Noisy Identifiers
Communication-free and Parallel Simulation of Neutral Bio...
Momo Langenstein · 2021-08-12 · via cs.DC updates on arXiv.org

We present a novel communication-free algorithm for individual-based probabilistic neutral biodiversity simulations. The algorithm transforms a neutral Moran ecosystem model into an embarrassingly parallel problem by trading off inter-process communication at the cost of some redundant computation. Specifically, by careful design of the random number generator that drives the simulation, we arrange for evolutionary parent-child interactions to be modelled without requiring knowledge of the interaction, its participants, or which processor is performing the computation. Critically, this means that every individual can be simulated entirely independently. The simulation is thus fully reproducible irrespective of the number of processors it is distributed over. With our novel algorithm, a simulation can be (1) split up into independent batch jobs and (2) simulated across any number of heterogeneous machines - all without affecting the simulation result. We use the Rust programming language to build the extensible and statically checked simulation package $\texttt{necsim-rust}$. We evaluate our parallelisation approach by comparing three traditional simulation algorithms against a CPU and GPU implementation of our Independent algorithm. These experiments show that as long as some local state is maintained to cull redundant individuals, our Independent algorithm is as efficient as existing sequential solutions. The GPU implementation further outperforms all algorithms on the CPU by a factor ranging from $\sim 2$ to $\sim 80$, depending on the model parameterisation and the analysis that is performed. Amongst the parallel algorithms we have investigated, our Independent algorithm provides the only non-approximate parallelisation strategy that can scale to large simulation domains.