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How to Set Realistic Goals for an Open Source Project?
Georgi Hrist · 2026-05-27 · via DEV Community
Cover image for How to Set Realistic Goals for an Open Source Project?

Georgi Hristov

“Without clear goals, projects can slowly lose focus over time.”

Lately I’ve been thinking a lot about what the right goals for an open source project should actually look like.

Because I think many developers set goals around:

  • stars
  • traffic
  • downloads
  • popularity

but not enough around things like focus, simplicity, maintainability, and long-term direction.

And maybe those are the goals that matter more in the beginning.

For my own project, one of my main goals is to keep the tool:

  • minimal
  • simple
  • lightweight
  • focused on solving one problem really well

instead of trying to become another all-in-one platform.

I also think every project needs one strongest feature that clearly differentiates it from competitors.

Something where users immediately think:

“This tool is especially good at this.”

Without that identity, many projects eventually start feeling generic.

Another thing I’m thinking about is locking a fixed time period first and only reviewing the project after that period ends.

For example:

  • 3 months
  • 6 months
  • maybe even 1 year

And after that comparing the results against a few competitors more objectively in areas like:

  • simplicity
  • feature coverage
  • usability
  • growth
  • community activity

I think this gives a much more realistic picture than constantly watching daily stars or traffic numbers.

I would actually love advice from developers who already maintain long-term projects.

Does this sound like a good way to measure progress?

And what time period do you think makes the most sense for smaller or beginner open source projects?

Final Thought

Maybe realistic goals are not about building the biggest project possible.

Maybe they are about building something focused, maintainable, and genuinely useful over time.