惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

H
Help Net Security
博客园_首页
酷 壳 – CoolShell
酷 壳 – CoolShell
G
Google Developers Blog
Jina AI
Jina AI
C
Check Point Blog
Apple Machine Learning Research
Apple Machine Learning Research
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
GbyAI
GbyAI
Last Week in AI
Last Week in AI
罗磊的独立博客
Hugging Face - Blog
Hugging Face - Blog
阮一峰的网络日志
阮一峰的网络日志
The Cloudflare Blog
M
MIT News - Artificial intelligence
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
J
Java Code Geeks
WordPress大学
WordPress大学
博客园 - 聂微东
月光博客
月光博客
博客园 - 司徒正美
T
The Blog of Author Tim Ferriss
大猫的无限游戏
大猫的无限游戏
Microsoft Security Blog
Microsoft Security Blog

DEV Community

Authentication Security Deep Dive: From Brute Force to Salted Hashing (With Java Examples) Why AI Systems Don’t Fail — They Drift Spilling beans for how i learn for exam😁"Reinforcement Learning Cheat Sheet" I Replaced Chrome with Safari for AI Browser Automation. Here's What Broke (and What Finally Worked) How Python Borrows Other People's Work The $40 Architecture: Processing 1 Billion API Requests with 99.99% Uptime Vibe Coding: A Workflow Guide (From Zero to SaaS) Most webhook security guides protect the wrong side. The scary part is delivery. Headless CMS for TanStack Start: Build a Blog with Cosmic EU Age Verification App "Hacked in 2 Minutes" — What Actually Happened Comfy Cloud’s delete function does not actually remove files Running AI Models on GPU Cloud Servers: A Beginner Guide Event-driven media intelligence with AWS Step Functions and Bedrock I scored 500 AI prompts across 8 quality dimensions — here's what broke How to Call Google Gemini API from Next.js (Free Tier, No Backend Needed) The Portal Protocol: Reclaiming Human Connection in the Age of AI How to Fix Your Team's Scattered Knowledge Problem With a Self-Hosted Forum Intro to tc Cloud Functors: A Graph-First Mental Model for the Modern Cloud Designing Multi-Tenant Backends With Both Ownership and Team Access I Built a Neumorphic CSS Library with 77+ Components — Here's What I Learned PostgreSQL Performance Optimization: Why Connection Pooling Is Critical at Scale Cómo construí un SaaS multi-rubro para gestionar expensas en Argentina con FastAPI + Vue 3 🚀 I Built an Ethical Hacking Scanner Tool – Open Source Project I Replaced /usage and /context in Claude Code With a Single Statusline A Pythonic Way to Handle Emails (IMAP/SMTP) with Auto-Discovery and AI-Ready Design I Collected 8.9 Million Polymarket Price Points — Here's What I Found About How Markets Really Move EcoTrack AI — Carbon Footprint Tracker & Dashboard Everyone's Using AI. No One Agrees How. 5 self-hosted ebook managers worth trying in 2026 Building Your First AI Agent with LangChain: From Chatbot to Autonomous Assistant
Building a desktop studio for interactive video stories l...
Choice Story · 2026-05-20 · via DEV Community

Choice Story Studio

Hey everyone.

I'm starting this devlog mostly because we've been heads-down on a project for about six weeks now and I've been wanting to talk about it with people who aren't just my teammates. So here we are.

We're a small team based in Antalya, working on a desktop app called ChoiceStory Studio. The short version: you drag your own videos and images onto a canvas, connect them with lines, and the app turns the whole thing into a branching, choice-driven story. When you're done you export it as a single installer file. No code, no game engine, no online accounts. It runs offline, end to end.

Here's what putting a tiny scene together actually looks like — one image, one video, a line between them, and the choice screen comes out of that automatically:

Right now we're focused on video because that's where the hard part lives. When the player makes a choice and the next clip starts, the cut has to feel invisible. No black frame, no audio gap, no "loading." If that's not smooth, the whole illusion falls apart and we might as well not exist. So we're spending a lot of our time on that one problem before pushing for breadth.

The canvas itself isn't going to stay video-only though. Visual novels, text-driven branching games, training simulations, kiosk experiences — anything where "what happens next" depends on the audience — we want to support all of it eventually, all from the same tool. But one thing at a time. We'd rather get the hard part right first than do five mediums badly.

Now the honest part, and the actual reason I'm writing this post:

We're heading into an early access release pretty soon. And I'm starting this devlog before launch on purpose,because I genuinely don't want to ship something, lock it in, and then call it done. I have my own ideas about what this tool should become, but they're just my ideas. If the people who actually try to use it tell us "we really need X," or "this thing you're spending weeks on doesn't matter to us," that's what should drive the next version. Not my taste, not my hunches. The people building stories with it.

So if any of this sounds even mildly interesting, and you have things you'd want from a tool like this — a feature, a workflow, a use case I haven't thought of — please come tell us. Reply here, find us on X as : @ChoiceStoryDev , email, whatever's easiest. I read everything. Even the harsh stuff. Especially the harsh stuff.

I'll keep posting here as things move. What we built that week. What we threw away (already done that once — burned seven iterations on a custom file protocol before scrapping it for a boring local HTTP server, that's a write-up for another day). Where we're stuck and could use outside eyes.

That's about it for the introduction. Thanks for being here this early. More soon.